graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 9 results.

Result #1 of 9.
Importance Sampling Spherical Harmonics
Wojciech Jarosz, Nathan A. Carr, Henrik Wann Jensen
In Computer Graphics Forum, 28(2), 2009.
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Result #2 of 9.
Repoussé: Automatic Inflation of 2D Artwork
Pushkar Joshi, Nathan A. Carr
Sketch Based Interfaces and Modeling, 2008, pp. 49--55.
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Result #3 of 9.
Rectangular Multi-Chart Geometry Images
Nathan A. Carr, Jared Hoberock, Keenan Crane, John C. Hart
Eurographics Symposium on Geometry Processing, 2006, pp. 181--190.
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Result #4 of 9.
Fast GPU ray tracing of dynamic meshes using geometry images
Nathan A. Carr, Jared Hoberock, Keenan Crane, John C. Hart
Graphics Interface 2006, June 2006, pp. 203--209.
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Result #5 of 9.
Two Algorithms for Fast Reclustering of Dynamic Meshed Surfaces
Nathan A. Carr, John C. Hart
SGP04: Eurographics Symposium on Geometry Processing, 2004, pp. 229--240.
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Result #6 of 9.
Painting detail
Nathan A. Carr, John C. Hart
In ACM Transactions on Graphics, 23(3), August 2004.
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Result #7 of 9.
GPU Algorithms for Radiosity and Subsurface Scattering
Nathan A. Carr, Jesse D. Hall, John C. Hart
Graphics Hardware, 2003, pp. 51--59.
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Result #8 of 9.
The Ray Engine
Nathan A. Carr, Jesse D. Hall, John C. Hart
Graphics Hardware, 2002, pp. 37--46.
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Result #9 of 9.
Meshed atlases for real-time procedural solid texturing
Nathan A. Carr, John C. Hart
In ACM Transactions on Graphics, 21(2), April 2002.
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