graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 12 results.

Result #1 of 12.
Hierarchical Image-based Rendering using Texture Mapping Hardware
Nelson L. Max, Oliver Deussen, Brett Keating
Eurographics Rendering Workshop, June 1999, pp. 57--62.
(more...)
Result #2 of 12.
Shadow Penumbras for Complex Objects by Depth-Dependent Filtering of Multi-Layer Depth Images
Brett Keating, Nelson L. Max
Eurographics Rendering Workshop, June 1999, pp. 197--212.
(more...)
Result #3 of 12.
Plane-Parallel Radiance Transport for Global Illumination in Vegetation
Nelson L. Max, Curtis Mobley, Brett Keating, En-Hua Wu
Eurographics Rendering Workshop, June 1997, pp. 239--250.
(more...)
Result #4 of 12.
Efficient Light Propagation for Multiple Anisotropic Volume Scattering
Nelson L. Max
Fifth Eurographics Workshop on Rendering, June 1994, pp. 87--104.
(more...)
Result #5 of 12.
Smooth Transitions between Bump Rendering Algorithms
Barry G. Becker, Nelson L. Max
Proceedings of SIGGRAPH 93, August 1993, pp. 183--190.
(more...)
Result #6 of 12.
Radiosity Algorithms Using Higher Order Finite Element Methods
Roy Troutman, Nelson L. Max
Proceedings of SIGGRAPH 93, August 1993, pp. 209--212.
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Result #7 of 12.
Cone-Spheres
Nelson L. Max
Computer Graphics (Proceedings of SIGGRAPH 90), August 1990, pp. 59--62.
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Result #8 of 12.
Atmospheric Illumination and Shadows
Nelson L. Max
Computer Graphics (Proceedings of SIGGRAPH 86), August 1986, pp. 117--124.
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Result #9 of 12.
A Two-and-a-Half-D Motion-Blur Algorithm
Nelson L. Max, Douglas M. Lerner
Computer Graphics (Proceedings of SIGGRAPH 85), July 1985, pp. 85--93.
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Result #10 of 12.
Vectorized Procedural Models for Natural Terrain: Waves and Islands in the Sunset
Nelson L. Max
Computer Graphics (Proceedings of SIGGRAPH 81), August 1981, pp. 317--324.
(more...)

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