graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 8 results.
Result #1 of 8.
Real-time gait control for partially immersed bipedsSamuel Carensac, Nicolas Pronost, Saida BouakazProceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 177--182.
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Result #2 of 8.
A practical framework for generating volumetric meshes of subject-specific soft tissuePieter Peeters, Nicolas PronostIn
The Visual Computer, 30(2), February 2014.
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Result #3 of 8.
Simple Data-Driven Control for Simulated BipedsT. Geijtenbeek, Nicolas Pronost, A. F. van der StappenSymposium on Computer Animation, July 2012, pp. 211--219.
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Result #4 of 8.
A visualization framework for the analysis of neuromuscular simulationsNicolas Pronost, Anders Sandholm, Daniel ThalmannIn
The Visual Computer, 27(2), February 2011.
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Result #5 of 8.
Evaluation of a geometry-based knee joint compared to a planar knee jointAnders Sandholm, Cédric Schwartz, Nicolas Pronost, Mark de Zee, Michael Voigt, Daniel ThalmannIn
The Visual Computer, 27(2), February 2011.
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Result #6 of 8.
A subject-specific software solution for the modeling and the visualization of muscles deformationsXavier Maurice, Anders Sandholm, Nicolas Pronost, Ronan Boulic, Daniel ThalmannIn
The Visual Computer, 25(9), September 2009.
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Result #7 of 8.
Dynamics-based analysis and synthesis of human locomotionNicolas Pronost, Georges DumontIn
The Visual Computer, 23(7), July 2007.
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Result #8 of 8.
Morphological and stance interpolations in database for simulating bipedalism of virtual humansNicolas Pronost, Georges Dumont, Gilles Berillon, Guillaume NicolasIn
The Visual Computer, 22(1), 2006.
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