graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 36 results.
Result #1 of 36.
Footstep parameterized motion blending using barycentric coordinatesAlejandro Beacco, Nuria Pelechano, Mubbasir Kapadia, Norman I. BadlerIn
Computers & Graphics, 47(0), 2015.
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Result #2 of 36.
Generating a multiplicity of policies for agent steering in crowd simulationCory D. Boatright, Mubbasir Kapadia, Jennie M. Shapira, Norman I. BadlerIn
Computer Animation and Virtual Worlds, 26(5), 2015.
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Result #3 of 36.
Segmenting motion capture data using a qualitative analysisDurell Bouchard, Norman I. BadlerProceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 23--30.
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Result #4 of 36.
Sound localization and multi-modal steering for autonomous virtual agentsYu Wang, Mubbasir Kapadia, Pengfei Huang, Ladislav Kavan, Norman I. BadlerProceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 23--30.
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Result #5 of 36.
How do stylistic motions differ numerically from neutral ones?Aline Normoyle, Norman I. BadlerMotion in Games, November 2014, pp. 184--184.
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Result #6 of 36.
ADAPT: the agent development and prototyping testbedAlexander Shoulson, Nathan Marshak, Mubbasir Kapadia, Norman I. BadlerSymposium on Interactive 3D Graphics and Games, March 2013, pp. 9--18.
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Result #7 of 36.
Efficient motion retrieval in large motion databasesMubbasir Kapadia, I-kao Chiang, Tiju Thomas, Norman I. Badler, Joseph T. Kider, Jr.Symposium on Interactive 3D Graphics and Games, March 2013, pp. 19--28.
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Result #8 of 36.
An Event-Centric Planning Approach for Dynamic Real-Time NarrativeAlexander Shoulson, Max L. Gilbert, Mubbasir Kapadia, Norman I. BadlerMotion In Games, November 2013, pp. 121--130.
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Result #9 of 36.
Evaluating perceived trust from procedurally animated gazeAline Normoyle, Jeremy B. Badler, Teresa Fan, Norman I. Badler, Vinicius J. Cassol, Soraia R. MusseMotion In Games, November 2013, pp. 141--148.
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Result #10 of 36.
Multi-domain real-time planning in dynamic environmentsMubbasir Kapadia, Alejandro Beacco, Francisco Garcia, Vivek Reddy, Nuria Pelechano, Norman I. BadlerSymposium on Computer Animation, July 2013, pp. 115--124.
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