graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 6 results.

Result #1 of 6.
Clearance for diversity of agents’ sizes in navigation meshes
Ramon Oliva, Nuria Pelechano
In Computers & Graphics, 47(0), 2015.
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Result #2 of 6.
Footstep parameterized motion blending using barycentric coordinates
Alejandro Beacco, Nuria Pelechano, Mubbasir Kapadia, Norman I. Badler
In Computers & Graphics, 47(0), 2015.
(more...)
Result #3 of 6.
A Generalized Exact Arbitrary Clearance Technique for Navigation Meshes
Ramon Oliva, Nuria Pelechano
Motion In Games, November 2013, pp. 103--110.
(more...)
Result #4 of 6.
Multi-domain real-time planning in dynamic environments
Mubbasir Kapadia, Alejandro Beacco, Francisco Garcia, Vivek Reddy, Nuria Pelechano, Norman I. Badler
Symposium on Computer Animation, July 2013, pp. 115--124.
(more...)
Result #5 of 6.
Automatic Generation of Suboptimal NavMeshes
Ramon Oliva, Nuria Pelechano
Motion in Games, November 2011, pp. 328--339.
(more...)
Result #6 of 6.
Controlling Individual Agents in High-Density Crowd Simulation
Nuria Pelechano, Jan M. Allbeck, Norman I. Badler
Symposium on Computer Animation, August 2007, pp. 99--108.
(more...)

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