graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 3 results.
Result #1 of 3.
Gouraud Bump MappingI. Ernst, H. Rüsseler, H. Schulz, O. WittigGraphics Hardware, 1998, pp. 47--53.
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Result #2 of 3.
Design Principles of Hardware-based Phong Shading and Bump MappingK. Bennebroek, I. Ernst, H. Rüsseler, O. WittigEurographics Workshop on Graphics Hardware, 1996, pp. 3--9.
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Result #3 of 3.
Hardware Supported Bump Mapping: A Step towards Ingber Quality Real-Time RenderingI. Emst, D. Jackel, H. Rüsseler, O. WittigEurographics Workshop on Graphics Hardware, 1995, pp. 63--70.
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