graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 3 results.

Result #1 of 3.
Gouraud Bump Mapping
I. Ernst, H. Rüsseler, H. Schulz, O. Wittig
Graphics Hardware, 1998, pp. 47--53.
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Result #2 of 3.
Design Principles of Hardware-based Phong Shading and Bump Mapping
K. Bennebroek, I. Ernst, H. Rüsseler, O. Wittig
Eurographics Workshop on Graphics Hardware, 1996, pp. 3--9.
(more...)
Result #3 of 3.
Hardware Supported Bump Mapping: A Step towards Ingber Quality Real-Time Rendering
I. Emst, D. Jackel, H. Rüsseler, O. Wittig
Eurographics Workshop on Graphics Hardware, 1995, pp. 63--70.
(more...)

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