graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 12 results.

Result #1 of 12.
Frankenrigs: building character rigs from multiple sources
Christian Miller, Okan Arikan, Don Fussell
Symposium on Interactive 3D Graphics and Games, February 2010, pp. 31--38.
(more...)
Result #2 of 12.
Generalizing Motion Edits with Gaussian Processes
Leslie Ikemoto, Okan Arikan, David Forsyth
In ACM Transactions on Graphics, 28(1), January 2009.
(more...)
Result #3 of 12.
Real-time ambient occlusion for dynamic character skins
Adam G. Kirk, Okan Arikan
Symposium on Interactive 3D Graphics and Games, April 2007, pp. 47--52.
(more...)
Result #4 of 12.
Hardware accelerated ambient occlusion techniques on GPUs
Perumaal Shanmugam, Okan Arikan
Symposium on Interactive 3D Graphics and Games, April 2007, pp. 73--80.
(more...)
Result #5 of 12.
Quick transitions with cached multi-way blends
Leslie Ikemoto, Okan Arikan, David Forsyth
Symposium on Interactive 3D Graphics and Games, April 2007, pp. 145--151.
(more...)
Result #6 of 12.
Knowing when to put your foot down
Leslie Ikemoto, Okan Arikan, David Forsyth
Symposium on Interactive 3D Graphics and Games, March 2006, pp. 49--53.
(more...)
Result #7 of 12.
Compression of motion capture databases
Okan Arikan
In ACM Transactions on Graphics, 25(3), July 2006.
(more...)
Result #8 of 12.
Pushing People Around
Okan Arikan, David A. Forsyth, James F. O'Brien
Symposium on Computer Animation, July 2005, pp. 59--66.
(more...)
Result #9 of 12.
Fast and detailed approximate global illumination by irradiance decomposition
Okan Arikan, David A. Forsyth, James F. O'Brien
In ACM Transactions on Graphics, 24(3), August 2005.
(more...)
Result #10 of 12.
Motion Synthesis From Annotations
Okan Arikan, David A. Forsyth, James F. O'Brien
In ACM Transactions on Graphics, 22(3), July 2003.
(more...)

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