graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 12 results.
Result #1 of 12.
Frankenrigs: building character rigs from multiple sourcesChristian Miller, Okan Arikan, Don FussellSymposium on Interactive 3D Graphics and Games, February 2010, pp. 31--38.
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Result #2 of 12.
Generalizing Motion Edits with Gaussian ProcessesLeslie Ikemoto, Okan Arikan, David ForsythIn
ACM Transactions on Graphics, 28(1), January 2009.
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Result #3 of 12.
Real-time ambient occlusion for dynamic character skinsAdam G. Kirk, Okan ArikanSymposium on Interactive 3D Graphics and Games, April 2007, pp. 47--52.
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Result #4 of 12.
Hardware accelerated ambient occlusion techniques on GPUsPerumaal Shanmugam, Okan ArikanSymposium on Interactive 3D Graphics and Games, April 2007, pp. 73--80.
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Result #5 of 12.
Quick transitions with cached multi-way blendsLeslie Ikemoto, Okan Arikan, David ForsythSymposium on Interactive 3D Graphics and Games, April 2007, pp. 145--151.
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Result #6 of 12.
Knowing when to put your foot downLeslie Ikemoto, Okan Arikan, David ForsythSymposium on Interactive 3D Graphics and Games, March 2006, pp. 49--53.
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Result #7 of 12.
Compression of motion capture databasesOkan ArikanIn
ACM Transactions on Graphics, 25(3), July 2006.
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Result #8 of 12.
Pushing People AroundOkan Arikan, David A. Forsyth, James F. O'BrienSymposium on Computer Animation, July 2005, pp. 59--66.
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Result #9 of 12.
Fast and detailed approximate global illumination by irradiance decompositionOkan Arikan, David A. Forsyth, James F. O'BrienIn
ACM Transactions on Graphics, 24(3), August 2005.
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Result #10 of 12.
Motion Synthesis From AnnotationsOkan Arikan, David A. Forsyth, James F. O'BrienIn
ACM Transactions on Graphics, 22(3), July 2003.
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