graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 8 results.

Result #1 of 8.
Sub-pixel shadow mapping
Pascal Lecocq, Jean-Eudes Marvie, Gael Sourimant, Pascal Gautron
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 103--110.
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Result #2 of 8.
Boundary-Aware Extinction Mapping
Pascal Gautron, Cyril Delalandre, Jean-Eudes Marvie, Pascal Lecocq
In Computer Graphics Forum, 32(7), 2013.
(more...)
Result #3 of 8.
GPU Shape Grammars
Jean-Eudes Marvie, Cyprien Buron, Pascal Gautron, Patrice Hirtzlin, Gaël Sourimant
In Computer Graphics Forum, 31(7), 2012.
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Result #4 of 8.
Render-time procedural per-pixel geometry generation
Jean-Eudes Marvie, Pascal Gautron, Patrice Hirtzlin, Gael Sourimant
Proceedings of Graphics Interface 2011, May 2011, pp. 167--174.
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Result #5 of 8.
Transmittance function mapping
Cyril Delalandre, Pascal Gautron, Jean-Eudes Marvie, Guillaume François
Symposium on Interactive 3D Graphics and Games, February 2011, pp. 31--38.
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Result #6 of 8.
Poisson disk ray-marched ambient occlusion
Gaël Sourimant, Pascal Gautron, Jean-Eudes Marvie
Symposium on Interactive 3D Graphics and Games, February 2011, pp. 210--210.
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Result #7 of 8.
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
Pascal Gautron, Jaroslav Krivánek, Kadi Bouatouch, Sumanta Pattanaik
15th Eurographics Symposium on Rendering, June 2005, pp. 55--64.
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Result #8 of 8.
A Novel Hemispherical Basis for Accurate and Efficient Rendering
Pascal Gautron, Jaroslav Krivanek, Sumanta Pattanaik, Kadi Bouatouch
, June 2004, pp. 321--330.
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