graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 6 results.
Result #1 of 6.
Compressed coverage masks for path rendering on mobile GPUsPavel Krajcevski, Dinesh ManochaProceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015, pp. 101--108.
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Result #2 of 6.
SegTC: Fast Texture Compression using Image SegmentationPavel Krajcevski, Dinesh ManochaEurographics/ ACM SIGGRAPH Symposium on High Performance Graphics, 2014, pp. 71--77.
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Result #3 of 6.
Real-time low-frequency signal modulated texture compression using intensity dilationPavel Krajcevski, Dinesh ManochaProceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 127--134.
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Result #4 of 6.
Fast PVRTC Compression using Intensity DilationPavel Krajcevski, Dinesh ManochaIn
Journal of Computer Graphics Techniques (JCGT), 3(4), October 2014.
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Result #5 of 6.
FasTC: accelerated fixed-rate texture encodingPavel Krajcevski, Adam Lake, Dinesh ManochaSymposium on Interactive 3D Graphics and Games, March 2013, pp. 137--144.
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Result #6 of 6.
Large-scale fluid simulation using velocity-vorticity domain decompositionAbhinav Golas, Rahul Narain, Jason Sewall, Pavel Krajcevski, Pradeep Dubey, Ming LinIn
ACM Transactions on Graphics, 31(6), November 2012.
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