graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 6 results.

Result #1 of 6.
Compressed coverage masks for path rendering on mobile GPUs
Pavel Krajcevski, Dinesh Manocha
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015, pp. 101--108.
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Result #2 of 6.
SegTC: Fast Texture Compression using Image Segmentation
Pavel Krajcevski, Dinesh Manocha
Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics, 2014, pp. 71--77.
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Result #3 of 6.
Real-time low-frequency signal modulated texture compression using intensity dilation
Pavel Krajcevski, Dinesh Manocha
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 127--134.
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Result #4 of 6.
Fast PVRTC Compression using Intensity Dilation
Pavel Krajcevski, Dinesh Manocha
In Journal of Computer Graphics Techniques (JCGT), 3(4), October 2014.
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Result #5 of 6.
FasTC: accelerated fixed-rate texture encoding
Pavel Krajcevski, Adam Lake, Dinesh Manocha
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 137--144.
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Result #6 of 6.
Large-scale fluid simulation using velocity-vorticity domain decomposition
Abhinav Golas, Rahul Narain, Jason Sewall, Pavel Krajcevski, Pradeep Dubey, Ming Lin
In ACM Transactions on Graphics, 31(6), November 2012.
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