graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 10 results.

Result #1 of 10.
Photon Beam Diffusion: A Hybrid Monte Carlo Method for Subsurface Scattering
Ralf Habel, Per H. Christensen, Wojciech Jarosz
In Computer Graphics Forum, 32(4), 2013.
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Result #2 of 10.
Photon Beam Diffusion: A Hybrid Monte Carlo Method for Subsurface Scattering
Ralf Habel, Per H. Christensen, Wojciech Jarosz
Rendering Techniques (EGSR'13), 2013, pp. 27--37.
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Result #3 of 10.
An Irradiance Atlas for Global Illumination in Complex Production Scenes
Per H. Christensen, Dana Batali
, June 2004, pp. 133--142.
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Result #4 of 10.
Faster Photon Map Global Illumination
Per H. Christensen
In Journal of Graphics Tools, 4(3), 1999.
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Result #5 of 10.
Efficient Simulation of Light Transport in Scenes With Participating Media Using Photon Maps
Henrik Wann Jensen, Per H. Christensen
Proceedings of SIGGRAPH 98, July 1998, pp. 311--320.
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Result #6 of 10.
Global Illumination for Professional 3D Animation, Visualization, and Special Effects
Per H. Christensen
Eurographics Rendering Workshop, June 1997, pp. 321--326.
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Result #7 of 10.
Clustering for Glossy Global Illumination
Per H. Christensen, Dani Lischinski, Eric J. Stollnitz, David H. Salesin
In ACM Transactions on Graphics, 16(1), January 1997.
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Result #8 of 10.
Global Illumination of Glossy Environments Using Wavelets and Importance
Per H. Christensen, Eric J. Stollnitz, David H. Salesin, Tony D. DeRose
In ACM Transactions on Graphics, 15(1), January 1996.
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Result #9 of 10.
Wavelet Radiance
Per H. Christensen, Eric J. Stollnitz, David H. Salesin, Tony D. DeRose
Fifth Eurographics Workshop on Rendering, June 1994, pp. 287--302.
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Result #10 of 10.
A Continuous Adjoint Formulation for Radiance Transport
Per H. Christensen, David H. Salesin, Tony D. DeRose
Fourth Eurographics Workshop on Rendering, June 1993, pp. 95--104.
(more...)

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