graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 3 results.

Result #1 of 3.
A new approach to combine texture compression and filtering
Charles-Frederik Hollemeersch, Bart Pieters, Peter Lambert, Rik Van de Walle
In The Visual Computer, 28(4), April 2012.
(more...)
Result #2 of 3.
Hybrid Path Planning for Massive Crowd Simulation on the GPU
Aljosha Demeulemeester, Charles-Frederik Hollemeersch, Pieter Mees, Bart Pieters, Peter Lambert, Rik Van de Walle
Motion in Games, November 2011, pp. 304--315.
(more...)
Result #3 of 3.
Noise- and compression-robust biological features for texture classification
Gaëtan Martens, Chris Poppe, Peter Lambert, Rik Van de Walle
In The Visual Computer, 26(6-8), June 2010.
(more...)

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