graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 14 results.
Result #1 of 14.
Visualizing the stability of critical points in uncertain scalar fieldsMihaela Mihai, Rüdiger WestermannIn 
Computers & Graphics, 41(0),  2014.
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Result #2 of 14.
Interactive Mesh Smoothing for Medical ApplicationsTobias Mönch, Kai Lawonn, Christoph Kubisch, Rüdiger Westermann, Bernhard PreimIn 
Computer Graphics Forum, 32(8),  2013.
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Result #3 of 14.
Efficient collision detection for composite finite element simulation of cuts in deformable bodiesJun Wu, Christian Dick, Rüdiger WestermannIn 
The Visual Computer, 29(6--8), June 2013.
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Result #4 of 14.
Interactive Editing of GigaSample Terrain FieldsMarc Treib, Florian Reichl, Stefan Auer, Rüdiger WestermannIn 
Computer Graphics Forum, 31(2),  2012.
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Result #5 of 14.
Visualization of Global Correlation Structures in Uncertain 2D Scalar FieldsTobias Pfaffelmoser, Rüdiger WestermannIn 
Computer Graphics Forum, 31(3),  2012.
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Result #6 of 14.
Visualizing the Positional and Geometrical Variability of Isosurfaces in Uncertain Scalar FieldsTobias Pfaffelmoser, Matthias Reitinger, Rüdiger WestermannIn 
Computer Graphics Forum, 30(3), June 2011.
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Result #7 of 14.
Interactive Screen-Space Accurate Photon Tracing on GPUsJens Krüger, Kai Bürger, Rüdiger Westermann,  2006, pp. 319--329.
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Result #8 of 14.
Realistic and interactive simulation of riversPeter Kipfer, Rüdiger WestermannGraphics Interface 2006, June 2006, pp. 41--48.
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Result #9 of 14.
Compression and rendering of iso-surfaces and point sampled geometryJens Krüger, Jens Schneider, Rüdiger WestermannIn 
The Visual Computer, 22(8),  2006.
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Result #10 of 14.
UberFlow: A GPU-Based Particle EnginePeter Kipfer, Mark Segal, Rüdiger WestermannGraphics Hardware,  2004, pp. 115--122.
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