graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 12 results.

Result #1 of 12.
Dual-color mixing for fused deposition modeling printers
Tim Reiner, Nathan Carr, Radomír Měch, Ondřej Štava, Carsten Dachsbacher, Gavin Miller
In Computer Graphics Forum, 33(2), 2014.
(more...)
Result #2 of 12.
DecoBrush: drawing structured decorative patterns by example
Jingwan Lu, Connelly Barnes, Connie Wan, Paul Asente, Radomír Měch, Adam Finkelstein
In ACM Transactions on Graphics, 33(4), July 2014.
(more...)
Result #3 of 12.
A lightweight, procedural, vector watercolor painting engine
Stephen DiVerdi, Aravind Krishnaswamy, Radomír Měch, Daichi Ito
Symposium on Interactive 3D Graphics and Games, March 2012, pp. 63--70.
(more...)
Result #4 of 12.
The textit Deco Framework for Interactive Procedural Modeling
Radomír Měch, Gavin Miller
In Journal of Computer Graphics Techniques (JCGT), 1(1), December 2012.
(more...)
Result #5 of 12.
Stress relief: improving structural strength of 3D printable objects
Ondrej Stava, Juraj Vanek, Bedrich Benes, Nathan Carr, Radomír Měch
In ACM Transactions on Graphics, 31(4), July 2012.
(more...)
Result #6 of 12.
Plastic trees: interactive self-adapting botanical tree models
Sören Pirk, Ondrej Stava, Julian Kratt, Michel Abdul Massih Said, Boris Neubert, Radomír Měch, Bedrich Benes, Oliver Deussen
In ACM Transactions on Graphics, 31(4), July 2012.
(more...)
Result #7 of 12.
Metropolis procedural modeling
Jerry O. Talton, Yu Lou, Steve Lesser, Jared Duke, Radomír Měch, Vladlen Koltun
In ACM Transactions on Graphics, 30(2), April 2011.
(more...)
Result #8 of 12.
Self-organizing tree models for image synthesis
Wojciech Palubicki, Kipp Horel, Steven Longay, Adam Runions, Brendan Lane, Radomír Měch, Przemyslaw Prusinkiewicz
In ACM Transactions on Graphics, 28(3), July 2009.
(more...)
Result #9 of 12.
Coherent Layer Peeling for Transparent High-Depth-Complexity Scenes
Nathan Carr, Radomír Měch, Gavin Miller
Graphics Hardware, 2008, pp. 33--40.
(more...)
Result #10 of 12.
Real-Time Image-Based Rendering Using Surface Proxies and Texture Packing
Radomír Měch
In Journal of Graphics Tools, 8(4), 2003.
(more...)

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