graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 5 results.
Result #1 of 5.
A Survey on Procedural Modelling for Virtual WorldsRuben M. Smelik, Tim Tutenel, Rafael Bidarra, Bedrich BenesIn
Computer Graphics Forum, 33(6), 2014.
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Result #2 of 5.
Multi-core scalable and efficient pathfinding with Parallel Ripple SearchSandy Brand, Rafael BidarraIn
Computer Animation and Virtual Worlds, 23(2), 2012.
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Result #3 of 5.
Parallel Ripple Search - Scalable and Efficient Pathfinding for Multi-core ArchitecturesSandy Brand, Rafael BidarraMotion in Games, November 2011, pp. 290--303.
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Result #4 of 5.
Collision Avoidance between Avatars of Real and Virtual IndividualsRené van den Berg, Juan Manuel Rejen, Rafael BidarraMotion in Games, November 2009, pp. 1--12.
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Result #5 of 5.
A Semantic Navigation Model for Video GamesLeonard van Driel, Rafael BidarraMotion in Games, November 2009, pp. 146--157.
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