graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 5 results.

Result #1 of 5.
A Survey on Procedural Modelling for Virtual Worlds
Ruben M. Smelik, Tim Tutenel, Rafael Bidarra, Bedrich Benes
In Computer Graphics Forum, 33(6), 2014.
(more...)
Result #2 of 5.
Multi-core scalable and efficient pathfinding with Parallel Ripple Search
Sandy Brand, Rafael Bidarra
In Computer Animation and Virtual Worlds, 23(2), 2012.
(more...)
Result #3 of 5.
Parallel Ripple Search - Scalable and Efficient Pathfinding for Multi-core Architectures
Sandy Brand, Rafael Bidarra
Motion in Games, November 2011, pp. 290--303.
(more...)
Result #4 of 5.
Collision Avoidance between Avatars of Real and Virtual Individuals
René van den Berg, Juan Manuel Rejen, Rafael Bidarra
Motion in Games, November 2009, pp. 1--12.
(more...)
Result #5 of 5.
A Semantic Navigation Model for Video Games
Leonard van Driel, Rafael Bidarra
Motion in Games, November 2009, pp. 146--157.
(more...)

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