graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 6 results.
Result #1 of 6.
Automated generation of control skeletons for use in animationLawson Wade, Richard E. ParentIn
The Visual Computer, 18(2), 2002.
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Result #2 of 6.
Anatomy-Based Modeling of the Human MusculatureFerdi Scheepers, Richard E. Parent, Wayne E. Carlson, Stephen F. MayProceedings of SIGGRAPH 97, August 1997, pp. 163--172.
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Result #3 of 6.
Shape transformation for polyhedral objectsJames R. Kent, Wayne E. Carlson, Richard E. ParentComputer Graphics (Proceedings of SIGGRAPH 92), July 1992, pp. 47--54.
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Result #4 of 6.
Rendering and Animation of Gaseous Phenomena by Combining Fast Volume and Scanline A-buffer TechniquesDavid S. Ebert, Richard E. ParentComputer Graphics (Proceedings of SIGGRAPH 90), August 1990, pp. 357--366.
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Result #5 of 6.
Layered Construction for Deformable Animated CharactersJohn E. Chadwick, David R. Haumann, Richard E. ParentComputer Graphics (Proceedings of SIGGRAPH 89), July 1989, pp. 243--252.
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Result #6 of 6.
A System for Sculpting 3-D DataRichard E. ParentComputer Graphics (Proceedings of SIGGRAPH 77), July 1977, pp. 138--147.
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