graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 28 results.
Result #1 of 28.
Hardware Acceleration of Texture MappingGraham Dunnett, Richard Grimsdale, Paul Lister, Martin WhiteEurographics Workshop on Graphics Hardware, 1992, pp. 12--23.
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Result #2 of 28.
The Triangle Shading EngineHans-Josef Ackermann, Christoph HornungEurographics Workshop on Graphics Hardware, 1990, pp. 3--13.
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Result #3 of 28.
The AIDA Display Processor System ArchitectureS. R. Evans, R. 1. Grimsdale, P. F. Lister, A. D. NimmoEurographics Workshop on Graphics Hardware, 1990, pp. 15--28.
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Result #4 of 28.
Real Time Phong ShadingUte ClaussenEurographics Workshop on Graphics Hardware, 1990, pp. 29--37.
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Result #5 of 28.
A Multipurpose Hardware ShaderJosef Pöpsel, Eckard TikwinskiEurographics Workshop on Graphics Hardware, 1990, pp. 39--51.
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Result #6 of 28.
Some Practical Aspects of RenderingAndreas SchillingEurographics Workshop on Graphics Hardware, 1990, pp. 53--66.
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Result #7 of 28.
MARTI-A Multiprocessor Architecture for Ray Tracing ImagesM-P. Hebert, M. D. J. McNeill, B. Shah, R. I. Grimsdale, P. F. ListerEurographics Workshop on Graphics Hardware, 1990, pp. 69--83.
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Result #8 of 28.
A Cellular Architecture for Ray TracingAbdelghani Atamenia, Michel Meriaux, Eric Lepretre, Samuel Degrande, Bruno VidalEurographics Workshop on Graphics Hardware, 1990, pp. 85--91.
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Result #9 of 28.
An Efficient Parallel Ray Tracing Scheme for Highly Parallel ArchitecturesDidier Badouel, Thierry PriolEurographics Workshop on Graphics Hardware, 1990, pp. 93--106.
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Result #10 of 28.
Building a Full Scale VLSI-Based Volume Visualization SystemReuven Bakalash, Arie Kaufman, Zhong XuEurographics Workshop on Graphics Hardware, 1990, pp. 109--115.
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