graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 28 results.

Result #1 of 28.
Hardware Acceleration of Texture Mapping
Graham Dunnett, Richard Grimsdale, Paul Lister, Martin White
Eurographics Workshop on Graphics Hardware, 1992, pp. 12--23.
(more...)
Result #2 of 28.
The Triangle Shading Engine
Hans-Josef Ackermann, Christoph Hornung
Eurographics Workshop on Graphics Hardware, 1990, pp. 3--13.
(more...)
Result #3 of 28.
The AIDA Display Processor System Architecture
S. R. Evans, R. 1. Grimsdale, P. F. Lister, A. D. Nimmo
Eurographics Workshop on Graphics Hardware, 1990, pp. 15--28.
(more...)
Result #4 of 28.
Real Time Phong Shading
Ute Claussen
Eurographics Workshop on Graphics Hardware, 1990, pp. 29--37.
(more...)
Result #5 of 28.
A Multipurpose Hardware Shader
Josef Pöpsel, Eckard Tikwinski
Eurographics Workshop on Graphics Hardware, 1990, pp. 39--51.
(more...)
Result #6 of 28.
Some Practical Aspects of Rendering
Andreas Schilling
Eurographics Workshop on Graphics Hardware, 1990, pp. 53--66.
(more...)
Result #7 of 28.
MARTI-A Multiprocessor Architecture for Ray Tracing Images
M-P. Hebert, M. D. J. McNeill, B. Shah, R. I. Grimsdale, P. F. Lister
Eurographics Workshop on Graphics Hardware, 1990, pp. 69--83.
(more...)
Result #8 of 28.
A Cellular Architecture for Ray Tracing
Abdelghani Atamenia, Michel Meriaux, Eric Lepretre, Samuel Degrande, Bruno Vidal
Eurographics Workshop on Graphics Hardware, 1990, pp. 85--91.
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Result #9 of 28.
An Efficient Parallel Ray Tracing Scheme for Highly Parallel Architectures
Didier Badouel, Thierry Priol
Eurographics Workshop on Graphics Hardware, 1990, pp. 93--106.
(more...)
Result #10 of 28.
Building a Full Scale VLSI-Based Volume Visualization System
Reuven Bakalash, Arie Kaufman, Zhong Xu
Eurographics Workshop on Graphics Hardware, 1990, pp. 109--115.
(more...)

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