graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 2 results.
Result #1 of 2.
Approximation Techniques for High Performance Texture MappingMehmet Demirer, Richard L. GrimsdaleEurographics Workshop on Graphics Hardware, 1995, pp. 25--32.
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Result #2 of 2.
The HERO Algorithm for Ray-Tracing OctreesMark Agate, Richard L. Grimsdale, Paul F. ListerEurographics Workshop on Graphics Hardware, 1989, pp. 61--73.
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