graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 4 results.
Result #1 of 4.
A new approach to combine texture compression and filteringCharles-Frederik Hollemeersch, Bart Pieters, Peter Lambert, Rik Van de WalleIn
The Visual Computer, 28(4), April 2012.
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Result #2 of 4.
Hybrid Path Planning for Massive Crowd Simulation on the GPUAljosha Demeulemeester, Charles-Frederik Hollemeersch, Pieter Mees, Bart Pieters, Peter Lambert, Rik Van de WalleMotion in Games, November 2011, pp. 304--315.
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Result #3 of 4.
Noise- and compression-robust biological features for texture classificationGaëtan Martens, Chris Poppe, Peter Lambert, Rik Van de WalleIn
The Visual Computer, 26(6-8), June 2010.
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Result #4 of 4.
System architecture for semantic annotation and adaptation in content sharing environmentsSaar De Zutter, Mark Asbach, Sarah De Bruyne, Michael Unger, Mathias Wien, Rik Van de WalleIn
The Visual Computer, 24(7-9), July 2008.
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