graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 4 results.

Result #1 of 4.
A new approach to combine texture compression and filtering
Charles-Frederik Hollemeersch, Bart Pieters, Peter Lambert, Rik Van de Walle
In The Visual Computer, 28(4), April 2012.
(more...)
Result #2 of 4.
Hybrid Path Planning for Massive Crowd Simulation on the GPU
Aljosha Demeulemeester, Charles-Frederik Hollemeersch, Pieter Mees, Bart Pieters, Peter Lambert, Rik Van de Walle
Motion in Games, November 2011, pp. 304--315.
(more...)
Result #3 of 4.
Noise- and compression-robust biological features for texture classification
Gaëtan Martens, Chris Poppe, Peter Lambert, Rik Van de Walle
In The Visual Computer, 26(6-8), June 2010.
(more...)
Result #4 of 4.
System architecture for semantic annotation and adaptation in content sharing environments
Saar De Zutter, Mark Asbach, Sarah De Bruyne, Michael Unger, Mathias Wien, Rik Van de Walle
In The Visual Computer, 24(7-9), July 2008.
(more...)

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