graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 2 results.
Result #1 of 2.
Designing controllers for physics-based characters with motion networksRobert Backman, Marcelo KallmannIn
Computer Animation and Virtual Worlds, 24(6), 2013.
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Result #2 of 2.
Modeling Physically Simulated Characters with Motion NetworksRobert Backman, Marcelo KallmannMotion in Games, November 2012, pp. 78--89.
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