graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 55 results.
Result #1 of 55.
Asymmetric facial expressions: revealing richer emotions for embodied conversational agentsJunghyun Ahn, Stephane Gobron, Daniel Thalmann, Ronan BoulicIn
Computer Animation and Virtual Worlds, 24(6), 2013.
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Result #2 of 55.
Singularity Free Parametrization of Human LimbsEray Molla, Ronan BoulicMotion In Games, November 2013, pp. 187--196.
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Result #3 of 55.
Latent motion spaces for full-body motion editingSchubert R. Carvalho, Ronan Boulic, Creto A. Vidal, Daniel ThalmannIn
The Visual Computer, 29(3), March 2013.
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Result #4 of 55.
Conveying Real-Time Ambivalent Feelings through Asymmetric Facial ExpressionsJunghyun Ahn, Stéphane Gobron, Daniel Thalmann, Ronan BoulicMotion in Games, November 2012, pp. 122--133.
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Result #5 of 55.
Within-crowd immersive evaluation of collision avoidance behaviorsJunghyun Ahn, Nan Wang, Daniel Thalmann, Ronan BoulicProceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2012, pp. 231--238.
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Result #6 of 55.
Immersive singularity-free full-body interactions with reduced marker setDaniel Raunhardt, Ronan BoulicIn
Computer Animation and Virtual Worlds, 22(5), 2011.
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Result #7 of 55.
Simulating Humans and Lower AnimalsDemetri TerzopoulosMotion in Games, November 2010, pp. 1--10.
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Result #8 of 55.
Evaluating the Physical Realism of Character Animations Using Musculoskeletal ModelsThomas Geijtenbeek, Antonie J. van den Bogert, Ben J. H. van Basten, Arjan EggesMotion in Games, November 2010, pp. 11--22.
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Result #9 of 55.
Physically-Based Character Control in Low Dimensional SpaceHubert P. H. Shum, Taku Komura, Takaaki Shiratori, Shu TakagiMotion in Games, November 2010, pp. 23--34.
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Result #10 of 55.
Learning Crowd Steering Behaviors from ExamplesPanayiotis Charalambous, Yiorgos ChrysanthouMotion in Games, November 2010, pp. 35--35.
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