graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 55 results.

Result #1 of 55.
Asymmetric facial expressions: revealing richer emotions for embodied conversational agents
Junghyun Ahn, Stephane Gobron, Daniel Thalmann, Ronan Boulic
In Computer Animation and Virtual Worlds, 24(6), 2013.
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Result #2 of 55.
Singularity Free Parametrization of Human Limbs
Eray Molla, Ronan Boulic
Motion In Games, November 2013, pp. 187--196.
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Result #3 of 55.
Latent motion spaces for full-body motion editing
Schubert R. Carvalho, Ronan Boulic, Creto A. Vidal, Daniel Thalmann
In The Visual Computer, 29(3), March 2013.
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Result #4 of 55.
Conveying Real-Time Ambivalent Feelings through Asymmetric Facial Expressions
Junghyun Ahn, Stéphane Gobron, Daniel Thalmann, Ronan Boulic
Motion in Games, November 2012, pp. 122--133.
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Result #5 of 55.
Within-crowd immersive evaluation of collision avoidance behaviors
Junghyun Ahn, Nan Wang, Daniel Thalmann, Ronan Boulic
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2012, pp. 231--238.
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Result #6 of 55.
Immersive singularity-free full-body interactions with reduced marker set
Daniel Raunhardt, Ronan Boulic
In Computer Animation and Virtual Worlds, 22(5), 2011.
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Result #7 of 55.
Simulating Humans and Lower Animals
Demetri Terzopoulos
Motion in Games, November 2010, pp. 1--10.
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Result #8 of 55.
Evaluating the Physical Realism of Character Animations Using Musculoskeletal Models
Thomas Geijtenbeek, Antonie J. van den Bogert, Ben J. H. van Basten, Arjan Egges
Motion in Games, November 2010, pp. 11--22.
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Result #9 of 55.
Physically-Based Character Control in Low Dimensional Space
Hubert P. H. Shum, Taku Komura, Takaaki Shiratori, Shu Takagi
Motion in Games, November 2010, pp. 23--34.
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Result #10 of 55.
Learning Crowd Steering Behaviors from Examples
Panayiotis Charalambous, Yiorgos Chrysanthou
Motion in Games, November 2010, pp. 35--35.
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