graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 14 results.
Result #1 of 14.
TightCCD: Efficient and Robust Continuous Collision Detection using Tight Error BoundsZhendong Wang, Min Tang, Ruofeng Tong, Dinesh ManochaIn
Computer Graphics Forum, 34(7), 2015.
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Result #2 of 14.
Exploitation of novel multiplayer gesture-based interaction and virtual puppetry for digital storytelling to develop children's narrative skillsHui Liang, Jian Chang, Shujie Deng, Can Chen, Ruofeng Tong, Jianjun ZhangProceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, 2015, pp. 63--72.
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Result #3 of 14.
Fast and exact continuous collision detection with Bernstein sign classificationMin Tang, Ruofeng Tong, Zhendong Wang, Dinesh ManochaIn
ACM Transactions on Graphics, 33(6), November 2014.
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Result #4 of 14.
A GPU-based Streaming Algorithm for High-Resolution Cloth SimulationMin Tang, Ruofeng Tong, Rahul Narain, Chang Meng, Dinesh ManochaIn
Computer Graphics Forum, 32(7), 2013.
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Result #5 of 14.
Fast continuous collision culling with deforming noncollinear filtersPeng Du, Min Tang, Ruofeng TongIn
Computer Animation and Virtual Worlds, 23(3-4), 2012.
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Result #6 of 14.
Continuous penalty forcesMin Tang, Dinesh Manocha, Miguel A. Otaduy, Ruofeng TongIn
ACM Transactions on Graphics, 31(4), July 2012.
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Result #7 of 14.
Robust super resolution of compressed videoXiaohong Zhang, Min Tang, Ruofeng TongIn
The Visual Computer, 28(12), December 2012.
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Result #8 of 14.
All-hexahedral mesh generation via inside-out advancing front based on harmonic fieldsMengfei Li, Ruofeng TongIn
The Visual Computer, 28(6--8), June 2012.
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Result #9 of 14.
A fluid/cloth coupling method for high velocity collision simulationPeng Du, Min Tang, Chang Meng, Ruofeng Tong, Lanfen LinProceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2012, pp. 309--314.
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Result #10 of 14.
Collision-streams: fast GPU-based collision detection for deformable modelsMin Tang, Dinesh Manocha, Jiang Lin, Ruofeng TongSymposium on Interactive 3D Graphics and Games, February 2011, pp. 63--70.
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