graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 7 results.

Result #1 of 7.
An Eigen-based motion retrieval method for real-time animation
Pengjie Wang, Rynson W. H. Lau, Zhigeng Pan, Jiang Wang, Haiyu Song
In Computers & Graphics, 38(0), 2014.
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Result #2 of 7.
Look over here: attention-directing composition of manga elements
Ying Cao, Rynson W. H. Lau, Antoni B. Chan
In ACM Transactions on Graphics, 33(4), July 2014.
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Result #3 of 7.
Data-driven segmentation and labeling of freehand sketches
Zhe Huang, Hongbo Fu, Rynson W. H. Lau
In ACM Transactions on Graphics, 33(6), November 2014.
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Result #4 of 7.
Automatic stylistic manga layout
Ying Cao, Antoni B. Chan, Rynson W. H. Lau
In ACM Transactions on Graphics, 31(6), November 2012.
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Result #5 of 7.
A gradient-domain-based edge-preserving sharpen filter
Zhi-Feng Xie, Rynson W. H. Lau, Yan Gui, Min-Gang Chen, Li-Zhuang Ma
In The Visual Computer, 28(12), December 2012.
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Result #6 of 7.
Motion Prediction for Online Gaming
Rynson W. H. Lau, Addison Chan
Motion in Games, June 2008, pp. 104--114.
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Result #7 of 7.
Incremental Polygonization of Deforming NURBS Surfaces
Frederick W. B. Li, Rynson W. H. Lau
In Journal of Graphics Tools, 4(4), 1999.
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