graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 6 results.
Result #1 of 6.
Chained segment offsetting for ray-based solid representationsJonas Martinez, Samuel Hornus, Frédéric Claux, Sylvain LefebvreIn
Computers & Graphics, 46(0), 2015.
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Result #2 of 6.
Coherent parallel hashingIsmael García, Sylvain Lefebvre, Samuel Hornus, Anass LasramIn
ACM Transactions on Graphics, 30(6), December 2011.
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Result #3 of 6.
By-example Synthesis of Architectural TexturesSylvain Lefebvre, Samuel Hornus, Anass LasramIn
ACM Transactions on Graphics, 29(4), July 2010.
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Result #4 of 6.
Texture sprites: texture elements splatted on surfacesSylvain Lefebvre, Samuel Hornus, Fabrice NeyretSymposium on Interactive 3D Graphics and Games, April 2005, pp. 163--170.
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Result #5 of 6.
ZP+: correct Z-pass stencil shadowsSamuel Hornus, Jared Hoberock, Sylvain Lefebvre, John HartSymposium on Interactive 3D Graphics and Games, April 2005, pp. 195--202.
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Result #6 of 6.
Implicit modeling using subdivision curvesSamuel Hornus, Alexis Angelidis, Marie-Paule CaniIn
The Visual Computer, 19(2), 2003.
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