graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 6 results.

Result #1 of 6.
Chained segment offsetting for ray-based solid representations
Jonas Martinez, Samuel Hornus, Frédéric Claux, Sylvain Lefebvre
In Computers & Graphics, 46(0), 2015.
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Result #2 of 6.
Coherent parallel hashing
Ismael García, Sylvain Lefebvre, Samuel Hornus, Anass Lasram
In ACM Transactions on Graphics, 30(6), December 2011.
(more...)
Result #3 of 6.
By-example Synthesis of Architectural Textures
Sylvain Lefebvre, Samuel Hornus, Anass Lasram
In ACM Transactions on Graphics, 29(4), July 2010.
(more...)
Result #4 of 6.
Texture sprites: texture elements splatted on surfaces
Sylvain Lefebvre, Samuel Hornus, Fabrice Neyret
Symposium on Interactive 3D Graphics and Games, April 2005, pp. 163--170.
(more...)
Result #5 of 6.
ZP+: correct Z-pass stencil shadows
Samuel Hornus, Jared Hoberock, Sylvain Lefebvre, John Hart
Symposium on Interactive 3D Graphics and Games, April 2005, pp. 195--202.
(more...)
Result #6 of 6.
Implicit modeling using subdivision curves
Samuel Hornus, Alexis Angelidis, Marie-Paule Cani
In The Visual Computer, 19(2), 2003.
(more...)

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