graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 13 results.
Result #1 of 13.
DenseSense: Interactive Crowd Simulation using Density-Dependent FiltersAndrew Best, Sahil Narang, Sean Curtis, Dinesh ManochaEurographics/ ACM SIGGRAPH Symposium on Computer Animation, 2014, pp. 97--102.
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Result #2 of 13.
Wave-based sound propagation in large open scenes using an equivalent source formulationRavish Mehra, Nikunj Raghuvanshi, Lakulish Antani, Anish Chandak, Sean Curtis, Dinesh ManochaIn
ACM Transactions on Graphics, 32(2), April 2013.
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Result #3 of 13.
Right of waySean Curtis, Basim Zafar, Adnan Gutub, Dinesh ManochaIn
The Visual Computer, 29(12), December 2013.
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Result #4 of 13.
Way portals: efficient multi-agent navigation with line-segment goalsSean Curtis, Jamie Snape, Dinesh ManochaSymposium on Interactive 3D Graphics and Games, March 2012, pp. 15--22.
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Result #5 of 13.
Walk This Way: A Lightweight, Data-Driven Walking Synthesis AlgorithmSean Curtis, Ming Lin, Dinesh ManochaMotion in Games, November 2011, pp. 400--411.
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Result #6 of 13.
PLEdestrians: a least-effort approach to crowd simulationStephen J. Guy, Jatin Chhugani, Sean Curtis, Pradeep Dubey, Ming Lin, Dinesh ManochaSymposium on Computer Animation, July 2010, pp. 119--128.
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Result #7 of 13.
Controlling deformable material with dynamic morph targetsNico Galoppo, Miguel A. Otaduy, William Moss, Jason Sewall, Sean Curtis, Ming C. LinSymposium on Interactive 3D Graphics and Games, February 2009, pp. 39--47.
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Result #8 of 13.
Interactive Modeling, Simulation and Control of Large-Scale Crowds and TrafficMing C. Lin, Stephen Guy, Rahul Narain, Jason Sewall, Sachin Patil, Jatin Chhugani, Abhinav Golas, Jur van den Berg, Sean Curtis, David Wilkie, Paul Merrell, Changkyu Kim, Nadathur Satish, Pradeep Dubey, Dinesh ManochaMotion in Games, November 2009, pp. 94--103.
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Result #9 of 13.
Aggregate Dynamics for Dense Crowd SimulationRahul Narain, Abhinav Golas, Sean Curtis, Ming C. LinIn
ACM Transactions on Graphics, 28(5), December 2009.
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Result #10 of 13.
Fast collision detection for deformable models using representative-trianglesSean Curtis, Rasmus Tamstorf, Dinesh ManochaSymposium on Interactive 3D Graphics and Games, February 2008, pp. 61--69.
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