graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 13 results.

Result #1 of 13.
DenseSense: Interactive Crowd Simulation using Density-Dependent Filters
Andrew Best, Sahil Narang, Sean Curtis, Dinesh Manocha
Eurographics/ ACM SIGGRAPH Symposium on Computer Animation, 2014, pp. 97--102.
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Result #2 of 13.
Wave-based sound propagation in large open scenes using an equivalent source formulation
Ravish Mehra, Nikunj Raghuvanshi, Lakulish Antani, Anish Chandak, Sean Curtis, Dinesh Manocha
In ACM Transactions on Graphics, 32(2), April 2013.
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Result #3 of 13.
Right of way
Sean Curtis, Basim Zafar, Adnan Gutub, Dinesh Manocha
In The Visual Computer, 29(12), December 2013.
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Result #4 of 13.
Way portals: efficient multi-agent navigation with line-segment goals
Sean Curtis, Jamie Snape, Dinesh Manocha
Symposium on Interactive 3D Graphics and Games, March 2012, pp. 15--22.
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Result #5 of 13.
Walk This Way: A Lightweight, Data-Driven Walking Synthesis Algorithm
Sean Curtis, Ming Lin, Dinesh Manocha
Motion in Games, November 2011, pp. 400--411.
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Result #6 of 13.
PLEdestrians: a least-effort approach to crowd simulation
Stephen J. Guy, Jatin Chhugani, Sean Curtis, Pradeep Dubey, Ming Lin, Dinesh Manocha
Symposium on Computer Animation, July 2010, pp. 119--128.
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Result #7 of 13.
Controlling deformable material with dynamic morph targets
Nico Galoppo, Miguel A. Otaduy, William Moss, Jason Sewall, Sean Curtis, Ming C. Lin
Symposium on Interactive 3D Graphics and Games, February 2009, pp. 39--47.
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Result #8 of 13.
Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic
Ming C. Lin, Stephen Guy, Rahul Narain, Jason Sewall, Sachin Patil, Jatin Chhugani, Abhinav Golas, Jur van den Berg, Sean Curtis, David Wilkie, Paul Merrell, Changkyu Kim, Nadathur Satish, Pradeep Dubey, Dinesh Manocha
Motion in Games, November 2009, pp. 94--103.
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Result #9 of 13.
Aggregate Dynamics for Dense Crowd Simulation
Rahul Narain, Abhinav Golas, Sean Curtis, Ming C. Lin
In ACM Transactions on Graphics, 28(5), December 2009.
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Result #10 of 13.
Fast collision detection for deformable models using representative-triangles
Sean Curtis, Rasmus Tamstorf, Dinesh Manocha
Symposium on Interactive 3D Graphics and Games, February 2008, pp. 61--69.
(more...)

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