graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 2 results.
Result #1 of 2.
SGRT: A Mobile GPU Architecture for Real-Time Ray TracingWon-Jong Lee, Youngsam Shin, Jaedon Lee, Jin-Woo Kim, Jae-Ho Nah, Seokyoon Jung, Shihwa Lee, Hyun-Sang Park, Tack-Don HanHigh-Performance Graphics, 2013, pp. 109--120.
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Result #2 of 2.
Selective and Adaptive Supersampling for Real-Time Ray TracingBongjun Jin, Insung Ihm, Byungjoon Chang, Chanmin Park, Wonjong Lee, Seokyoon JungHigh-Performance Graphics, 2009, pp. 117--126.
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