graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 6 results.
Result #1 of 6.
Measuring length and girth of a tubular shape by quasi-helixesShi-Qing Xin, Shuangmin Chen, Jieyu Zhao, Zhigeng PanIn
Computers & Graphics, 38(0), 2014.
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Result #2 of 6.
Parallel Chen-Han (PCH) algorithm for discrete geodesicsXiang Ying, Shi-Qing Xin, Ying HeIn
ACM Transactions on Graphics, 33(1), January 2014.
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Result #3 of 6.
Texture brush: an interactive surface texturing interfaceQian Sun, Long Zhang, Minqi Zhang, Xiang Ying, Shi-Qing Xin, Jiazhi Xia, Ying HeSymposium on Interactive 3D Graphics and Games, March 2013, pp. 153--160.
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Result #4 of 6.
Constant-time all-pairs geodesic distance query on triangle meshesShi-Qing Xin, Xiang Ying, Ying HeSymposium on Interactive 3D Graphics and Games, March 2012, pp. 31--38.
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Result #5 of 6.
Editable polycube map for GPU-based subdivision surfacesJiazhil Xia, Ismael Garcia, Ying He, Shi-Qing Xin, Gustavo PatowSymposium on Interactive 3D Graphics and Games, February 2011, pp. 151--158.
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Result #6 of 6.
Improving Chen and Han's Algorithm on the Discrete Geodesic ProblemShi-Qing Xin, Guo-Jin WangIn
ACM Transactions on Graphics, 28(4), August 2009.
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