graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 6 results.

Result #1 of 6.
Measuring length and girth of a tubular shape by quasi-helixes
Shi-Qing Xin, Shuangmin Chen, Jieyu Zhao, Zhigeng Pan
In Computers & Graphics, 38(0), 2014.
(more...)
Result #2 of 6.
Parallel Chen-Han (PCH) algorithm for discrete geodesics
Xiang Ying, Shi-Qing Xin, Ying He
In ACM Transactions on Graphics, 33(1), January 2014.
(more...)
Result #3 of 6.
Texture brush: an interactive surface texturing interface
Qian Sun, Long Zhang, Minqi Zhang, Xiang Ying, Shi-Qing Xin, Jiazhi Xia, Ying He
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 153--160.
(more...)
Result #4 of 6.
Constant-time all-pairs geodesic distance query on triangle meshes
Shi-Qing Xin, Xiang Ying, Ying He
Symposium on Interactive 3D Graphics and Games, March 2012, pp. 31--38.
(more...)
Result #5 of 6.
Editable polycube map for GPU-based subdivision surfaces
Jiazhil Xia, Ismael Garcia, Ying He, Shi-Qing Xin, Gustavo Patow
Symposium on Interactive 3D Graphics and Games, February 2011, pp. 151--158.
(more...)
Result #6 of 6.
Improving Chen and Han's Algorithm on the Discrete Geodesic Problem
Shi-Qing Xin, Guo-Jin Wang
In ACM Transactions on Graphics, 28(4), August 2009.
(more...)

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