graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 4 results.

Result #1 of 4.
Real-time bidirectional path tracing via rasterization
Yusuke Tokuyoshi, Shinji Ogaki
Symposium on Interactive 3D Graphics and Games, March 2012, pp. 183--190.
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Result #2 of 4.
Direct Ray Tracing of Phong Tessellation
Shinji Ogaki, Yusuke Tokuyoshi
In Computer Graphics Forum, 30(4), June 2011.
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Result #3 of 4.
Direct Ray Tracing of Phong Tessellation
Shinji Ogaki, Yusuke Tokuyoshi
Rendering Techniques (EGSR'11), 2011, pp. 1337--1344.
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Result #4 of 4.
Progressive Photon Mapping
Toshiya Hachisuka, Shinji Ogaki, Henrik Wann Jensen
In ACM Transactions on Graphics, 27(5), December 2008.
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