graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 8 results.

Result #1 of 8.
Batch advection for the piecewise linear vector field on simplicial grids
Wentao Wang, Wenke Wang, Sikun Li
In Computers & Graphics, 54(0), 2016.
(more...)
Result #2 of 8.
Model-driven multicomponent volume exploration
Enya Shen, Jiazhi Xia, Zhiquan Cheng, Ralph R. Martin, Yunhai Wang, Sikun Li
In The Visual Computer, 31(4), April 2015.
(more...)
Result #3 of 8.
Modeling and animation of fracture of heterogeneous materials based on CUDA
Jiangfan Ning, Huaxun Xu, Bo Wu, Liang Zeng, Sikun Li, Yueshan Xiong
In The Visual Computer, 29(4), April 2013.
(more...)
Result #4 of 8.
NUMA-aware image compositing on multi-GPU platform
Pan Wang, Zhiquan Cheng, Ralph Martin, Huahai Liu, Xun Cai, Sikun Li
In The Visual Computer, 29(6--8), June 2013.
(more...)
Result #5 of 8.
3D flow features visualization via fuzzy clustering
Huaxun Xu, Zhi-Quan Cheng, Ralph R. Martin, Sikun Li
In The Visual Computer, 27(6-8), June 2011.
(more...)
Result #6 of 8.
B-spline surface skinning to non-parallel sectional curves
Wenke Wang, Tian Tian, Sikun Li
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry, 2011, pp. 569--572.
(more...)
Result #7 of 8.
Direct raycasting of unstructured cell-centered data by discontinuity Roe-average computation
Qianli Ma, Huaxun Xu, Liang Zeng, Xun Cai, Sikun Li
In The Visual Computer, 26(6-8), June 2010.
(more...)
Result #8 of 8.
A self-adaptive HVS-optimized texture compression algorithm
Sikun Li, Xiaoxia Lu
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009, pp. 209--214.
(more...)

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