graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 4 results.
Result #1 of 4.
Interactive Indirect Illumination Using Voxel Cone TracingCyril Crassin, Fabrice Neyret, Miguel Sainz, Simon Green, Elmar EisemannIn
Computer Graphics Forum, 30(7), September 2011.
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Result #2 of 4.
Interactive indirect illumination using voxel cone tracing: a previewCyril Crassin, Fabrice Neyret, Miguel Sainz, Simon Green, Elmar EisemannSymposium on Interactive 3D Graphics and Games, February 2011, pp. 207--207.
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Result #3 of 4.
Interactive fluid-particle simulation using translating Eulerian gridsJonathan M. Cohen, Sarah Tariq, Simon GreenSymposium on Interactive 3D Graphics and Games, February 2010, pp. 15--22.
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Result #4 of 4.
Screen space fluid rendering with curvature flowWladimir J. van der Laan, Simon Green, Miguel SainzSymposium on Interactive 3D Graphics and Games, February 2009, pp. 91--98.
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