graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 3 results.
Result #1 of 3.
Conveying Real-Time Ambivalent Feelings through Asymmetric Facial ExpressionsJunghyun Ahn, Stéphane Gobron, Daniel Thalmann, Ronan BoulicMotion in Games, November 2012, pp. 122--133.
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Result #2 of 3.
Long Term Real Trajectory Reuse through Region Goal SatisfactionJunghyun Ahn, Stéphane Gobron, Quentin Silvestre, Horesh Ben Shitrit, Mirko RacaMotion in Games, November 2011, pp. 412--423.
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Result #3 of 3.
GPGPU computation and visualization of three-dimensional cellular automataStéphane Gobron, Arzu Çöltekin, Hervé Bonafos, Daniel ThalmannIn
The Visual Computer, 27(1), January 2011.
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