graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 7 results.
Result #1 of 7.
Piko: a framework for authoring programmable graphics pipelinesAnjul Patney, Stanley Tzeng, Kerry A. Seitz, Jr., John D. OwensIn
ACM Transactions on Graphics (TOG), 34(4), August 2015.
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Result #2 of 7.
High-Quality Parallel Depth-of-Field Using Line SamplesStanley Tzeng, Anjul Patney, Andrew Davidson, Mohamed S. Ebeida, Scott A. Mitchell, John D. OwensHigh-Performance Graphics, 2012, pp. 23--31.
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Result #3 of 7.
Efficient adaptive tiling for programmable renderingStanley Tzeng, Anjul Patney, John D. OwensSymposium on Interactive 3D Graphics and Games, February 2011, pp. 201--201.
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Result #4 of 7.
Fragment-Parallel Composite and FilterAnjul Patney, Stanley Tzeng, John D. OwensIn
Computer Graphics Forum, 29(4), 2010.
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Result #5 of 7.
Fragment-Parallel Composite and FilterAnjul Patney, Stanley Tzeng, John D. OwensRendering Techniques (EGSR'10), 2010, pp. 1251--1258.
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Result #6 of 7.
Task Management for Irregular-Parallel Workloads on the GPUStanley Tzeng, Anjul Patney, John D. OwensHigh-Performance Graphics, 2010, pp. 29--37.
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Result #7 of 7.
Parallel white noise generation on a GPU via cryptographic hashStanley Tzeng, Li-Yi WeiSymposium on Interactive 3D Graphics and Games, February 2008, pp. 79--87.
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