graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 6 results.
Result #1 of 6.
Continuous collision detection for adaptive simulation of articulated bodiesSujeong Kim, Stephane Redon, Young J. KimIn
The Visual Computer, 24(4), April 2008.
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Result #2 of 6.
Adaptive Deformations with Fast Tight BoundsMiguel A. Otaduy, Daniel Germann, Stephane Redon, Markus GrossSymposium on Computer Animation, August 2007, pp. 181--190.
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Result #3 of 6.
Continuous Collision Detection for Articulated Models using Taylor Models and Temporal CullingXinyu Zhang, Stephane Redon, Minkyoung Lee, Young J. KimIn
ACM Transactions on Graphics, 26(3), July 2007.
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Result #4 of 6.
A Fast Method for Local Penetration Depth ComputationStephane Redon, Ming C. LinIn
Journal of Graphics Tools, 11(2), 2006.
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Result #5 of 6.
Adaptive dynamics of articulated bodiesStephane Redon, Nico Galoppo, Ming C. LinIn
ACM Transactions on Graphics, 24(3), August 2005.
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Result #6 of 6.
CULLIDE: Interactive Collision Detection Between Complex Models in Large Environments using Graphics HardwareNaga K. Govindaraju, Stephane Redon, Ming C. Lin, Dinesh ManochaGraphics Hardware, 2003, pp. 25--32.
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