graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 6 results.

Result #1 of 6.
Continuous collision detection for adaptive simulation of articulated bodies
Sujeong Kim, Stephane Redon, Young J. Kim
In The Visual Computer, 24(4), April 2008.
(more...)
Result #2 of 6.
Adaptive Deformations with Fast Tight Bounds
Miguel A. Otaduy, Daniel Germann, Stephane Redon, Markus Gross
Symposium on Computer Animation, August 2007, pp. 181--190.
(more...)
Result #3 of 6.
Continuous Collision Detection for Articulated Models using Taylor Models and Temporal Culling
Xinyu Zhang, Stephane Redon, Minkyoung Lee, Young J. Kim
In ACM Transactions on Graphics, 26(3), July 2007.
(more...)
Result #4 of 6.
A Fast Method for Local Penetration Depth Computation
Stephane Redon, Ming C. Lin
In Journal of Graphics Tools, 11(2), 2006.
(more...)
Result #5 of 6.
Adaptive dynamics of articulated bodies
Stephane Redon, Nico Galoppo, Ming C. Lin
In ACM Transactions on Graphics, 24(3), August 2005.
(more...)
Result #6 of 6.
CULLIDE: Interactive Collision Detection Between Complex Models in Large Environments using Graphics Hardware
Naga K. Govindaraju, Stephane Redon, Ming C. Lin, Dinesh Manocha
Graphics Hardware, 2003, pp. 25--32.
(more...)

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