graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 8 results.

Result #1 of 8.
A Data-Driven Framework for Visual Crowd Analysis
Panayiotis Charalambous, Ioannis Karamouzas, Stephen J. Guy, Yiorgos Chrysanthou
In Computer Graphics Forum, 33(7), 2014.
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Result #2 of 8.
Object-Centric Parallel Rigid Body Simulation With Timewarp
John Koenig, Ioannis Karamouzas, Stephen J. Guy
Motion In Games, November 2013, pp. 203--212.
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Result #3 of 8.
Velocity-based modeling of physical interactions in multi-agent simulations
Sujeong Kim, Stephen J. Guy, Dinesh Manocha
Symposium on Computer Animation, July 2013, pp. 125--133.
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Result #4 of 8.
Interactive simulation of dynamic crowd behaviors using general adaptation syndrome theory
Sujeong Kim, Stephen J. Guy, Dinesh Manocha, Ming C. Lin
Symposium on Interactive 3D Graphics and Games, March 2012, pp. 55--62.
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Result #5 of 8.
A statistical similarity measure for aggregate crowd dynamics
Stephen J. Guy, Jur van den Berg, Wenxi Liu, Rynson Lau, Ming C. Lin, Dinesh Manocha
In ACM Transactions on Graphics, 31(6), November 2012.
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Result #6 of 8.
Simulating heterogeneous crowd behaviors using personality trait theory
Stephen J. Guy, Sujeong Kim, Ming C. Lin, Dinesh Manocha
Symposium on Computer Animation, August 2011, pp. 43--52.
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Result #7 of 8.
PLEdestrians: a least-effort approach to crowd simulation
Stephen J. Guy, Jatin Chhugani, Sean Curtis, Pradeep Dubey, Ming Lin, Dinesh Manocha
Symposium on Computer Animation, July 2010, pp. 119--128.
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Result #8 of 8.
ClearPath: highly parallel collision avoidance for multi-agent simulation
Stephen J. Guy, Jatin Chhugani, Changkyu Kim, Nadathur Satish, Ming Lin, Dinesh Manocha, Pradeep Dubey
Symposium on Computer Animation, August 2009, pp. 177--187.
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