graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 8 results.
Result #1 of 8.
A Data-Driven Framework for Visual Crowd AnalysisPanayiotis Charalambous, Ioannis Karamouzas, Stephen J. Guy, Yiorgos ChrysanthouIn
Computer Graphics Forum, 33(7), 2014.
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Result #2 of 8.
Object-Centric Parallel Rigid Body Simulation With TimewarpJohn Koenig, Ioannis Karamouzas, Stephen J. GuyMotion In Games, November 2013, pp. 203--212.
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Result #3 of 8.
Velocity-based modeling of physical interactions in multi-agent simulationsSujeong Kim, Stephen J. Guy, Dinesh ManochaSymposium on Computer Animation, July 2013, pp. 125--133.
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Result #4 of 8.
Interactive simulation of dynamic crowd behaviors using general adaptation syndrome theorySujeong Kim, Stephen J. Guy, Dinesh Manocha, Ming C. LinSymposium on Interactive 3D Graphics and Games, March 2012, pp. 55--62.
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Result #5 of 8.
A statistical similarity measure for aggregate crowd dynamicsStephen J. Guy, Jur van den Berg, Wenxi Liu, Rynson Lau, Ming C. Lin, Dinesh ManochaIn
ACM Transactions on Graphics, 31(6), November 2012.
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Result #6 of 8.
Simulating heterogeneous crowd behaviors using personality trait theoryStephen J. Guy, Sujeong Kim, Ming C. Lin, Dinesh ManochaSymposium on Computer Animation, August 2011, pp. 43--52.
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Result #7 of 8.
PLEdestrians: a least-effort approach to crowd simulationStephen J. Guy, Jatin Chhugani, Sean Curtis, Pradeep Dubey, Ming Lin, Dinesh ManochaSymposium on Computer Animation, July 2010, pp. 119--128.
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Result #8 of 8.
ClearPath: highly parallel collision avoidance for multi-agent simulationStephen J. Guy, Jatin Chhugani, Changkyu Kim, Nadathur Satish, Ming Lin, Dinesh Manocha, Pradeep DubeySymposium on Computer Animation, August 2009, pp. 177--187.
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