graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 10 results.

Result #1 of 10.
Online point-cloud transmission for tele-immersion
Yadvendar Champawat, Subodh Kumar
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2012, pp. 79--82.
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Result #2 of 10.
Geometry engine optimization: cache friendly compressed representation of geometry
Jatin Chhugani, Subodh Kumar
Symposium on Interactive 3D Graphics and Games, April 2007, pp. 9--16.
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Result #3 of 10.
Hardware-Compatible Vertex Compression Using Quantization and Simplification
Budirijanto Purnomo, Jonathan Bilodeau, Jonathan D. Cohen, Subodh Kumar
Graphics Hardware, 2005, pp. 53--62.
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Result #4 of 10.
Seamless Texture Atlases
Budirijanto Purnomo, Jonathan D. Cohen, Subodh Kumar
SGP04: Eurographics Symposium on Geometry Processing, 2004, pp. 67--76.
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Result #5 of 10.
Budget sampling of parametric surface patches
Jatin Chhugani, Subodh Kumar
Symposium on Interactive 3D Graphics, April 2003, pp. 131--138.
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Result #6 of 10.
View-dependent Adaptive Tessellation of Spline Surfaces
Jatin Chhugani, Subodh Kumar
Symposium on Interactive 3D Graphics, March 2001, pp. 59--62.
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Result #7 of 10.
Accelerated Walkthrough of Large Spline Models
Subodh Kumar, Dinesh Manocha, Hansong Zhang, Kenneth E. Hoff III
Symposium on Interactive 3D Graphics, April 1997, pp. 91--102.
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Result #8 of 10.
Hierarchical Back-Face Computation
Subodh Kumar, Dinesh Manocha, William Garrett, Ming Lin
Eurographics Rendering Workshop, June 1996, pp. 235--244.
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Result #9 of 10.
Hierarcical Visibility Culling for Spline Models
Subodh Kumar, Dinesh Manocha
Graphics Interface '96, May 1996, pp. 142--150.
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Result #10 of 10.
Interactive Display of Large-Scale NURBS Models
Subodh Kumar, Dinesh Manocha, Anselmo Lastra
Symposium on Interactive 3D Graphics, April 1995, pp. 51--58.
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