graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 2 results.

Result #1 of 2.
Physics based virtual cutting using j-integral method for gaming applications
Prateek Shrivastava, Sukhendu Das
Motion in Games, November 2014, pp. 185--185.
(more...)
Result #2 of 2.
Real-Time Upper-Body Human Pose Estimation Using a Depth Camera
Himanshu Prakash Jain, Anbumani Subramanian, Sukhendu Das, Anurag Mittal
MIRAGE 2011: Computer Vision/Computer Graphics Collaboration Techniques, October 2011, pp. 227--238.
(more...)

graphbib: Powered by "bibsql" and "SQLite3."