graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 7 results.
Result #1 of 7.
Practical Real-Time Lens-Flare RenderingSungkil Lee, Elmar EisemannIn
Computer Graphics Forum, 32(4), 2013.
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Result #2 of 7.
Real-Time Defocus Rendering With Level of Detail and Sub-Sample BlurYuna Jeong, Kangtae Kim, Sungkil LeeIn
Computer Graphics Forum, 32(6), 2013.
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Result #3 of 7.
Practical Real-Time Lens-Flare RenderingSungkil Lee, Elmar EisemannRendering Techniques (EGSR'13), 2013, pp. 1--6.
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Result #4 of 7.
Physically-based real-time lens flare renderingMatthias Hullin, Elmar Eisemann, Hans-Peter Seidel, Sungkil LeeIn
ACM Transactions on Graphics, 30(4), July 2011.
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Result #5 of 7.
Real-Time Lens Blur Effects and Focus ControlSungkil Lee, Elmar Eisemann, Hans-Peter SeidelIn
ACM Transactions on Graphics, 29(4), July 2010.
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Result #6 of 7.
Depth-of-field Rendering with Multiview SynthesisSungkil Lee, Elmar Eisemann, Hans-Peter SeidelIn
ACM Transactions on Graphics, 28(5), December 2009.
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Result #7 of 7.
Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel LayersSungkil Lee, Gerard Jounghyun Kim, Seungmoon ChoiIn
Computer Graphics Forum, 27(7), 2008.
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