graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 8 results.
Result #1 of 8.
Efficient ray tracing of subdivision surfaces using tessellation cachingCarsten Benthin, Sven Woop, Matthias Niess ner, Kai Selgard, Ingo WaldProceedings of the 7th Conference on High-Performance Graphics, 2015, pp. 5--12.
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Result #2 of 8.
Exploiting Local Orientation Similarity for Efficient Ray Traversal of Hair and FurSven Woop, Carsten Benthin, Ingo Wald, Gregory S. Johnson, Eric TabellionEurographics/ ACM SIGGRAPH Symposium on High Performance Graphics, 2014, pp. 41--49.
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Result #3 of 8.
Embree: a kernel framework for efficient CPU ray tracingIngo Wald, Sven Woop, Carsten Benthin, Gregory S. Johnson, Manfred ErnstIn
ACM Transactions on Graphics, 33(4), July 2014.
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Result #4 of 8.
Watertight Ray/Triangle IntersectionSven Woop, Carsten Benthin, Ingo WaldIn
Journal of Computer Graphics Techniques (JCGT), 2(1), June 2013.
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Result #5 of 8.
Ray Tracing with Shared-Plane Bounding Volume HierarchiesManfred Ernst, Sven WoopIn
Journal of Graphics, GPU, and Game Tools, 15(3), 2011.
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Result #6 of 8.
B-KD Trees for Hardware Accelerated Ray Tracing of Dynamic ScenesSven Woop, Gerd Marmitt, Philipp SlusallekGraphics Hardware, 2006, pp. 67--77.
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Result #7 of 8.
RPU: a programmable ray processing unit for realtime ray tracingSven Woop, Jörg Schmittler, Philipp SlusallekIn
ACM Transactions on Graphics, 24(3), August 2005.
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Result #8 of 8.
Realtime Ray Tracing of Dynamic Scenes on an FPGA ChipJörg Schmittler, Sven Woop, Daniel Wagner, Wolfgang J. Paul, Philipp SlusallekGraphics Hardware, 2004, pp. 95--106.
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