graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 8 results.

Result #1 of 8.
Efficient ray tracing of subdivision surfaces using tessellation caching
Carsten Benthin, Sven Woop, Matthias Niess ner, Kai Selgard, Ingo Wald
Proceedings of the 7th Conference on High-Performance Graphics, 2015, pp. 5--12.
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Result #2 of 8.
Exploiting Local Orientation Similarity for Efficient Ray Traversal of Hair and Fur
Sven Woop, Carsten Benthin, Ingo Wald, Gregory S. Johnson, Eric Tabellion
Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics, 2014, pp. 41--49.
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Result #3 of 8.
Embree: a kernel framework for efficient CPU ray tracing
Ingo Wald, Sven Woop, Carsten Benthin, Gregory S. Johnson, Manfred Ernst
In ACM Transactions on Graphics, 33(4), July 2014.
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Result #4 of 8.
Watertight Ray/Triangle Intersection
Sven Woop, Carsten Benthin, Ingo Wald
In Journal of Computer Graphics Techniques (JCGT), 2(1), June 2013.
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Result #5 of 8.
Ray Tracing with Shared-Plane Bounding Volume Hierarchies
Manfred Ernst, Sven Woop
In Journal of Graphics, GPU, and Game Tools, 15(3), 2011.
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Result #6 of 8.
B-KD Trees for Hardware Accelerated Ray Tracing of Dynamic Scenes
Sven Woop, Gerd Marmitt, Philipp Slusallek
Graphics Hardware, 2006, pp. 67--77.
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Result #7 of 8.
RPU: a programmable ray processing unit for realtime ray tracing
Sven Woop, Jörg Schmittler, Philipp Slusallek
In ACM Transactions on Graphics, 24(3), August 2005.
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Result #8 of 8.
Realtime Ray Tracing of Dynamic Scenes on an FPGA Chip
Jörg Schmittler, Sven Woop, Daniel Wagner, Wolfgang J. Paul, Philipp Slusallek
Graphics Hardware, 2004, pp. 95--106.
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