graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 5 results.

Result #1 of 5.
A framework to transform in-core GPU algorithms to out-of-core algorithms
Takahiro Harada
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 179--180.
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Result #2 of 5.
Micro-buffer rasterization reduction method for environment lighting using point-based rendering
Takahiro Harada
Graphics Interface, May 2014, pp. 95--102.
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Result #3 of 5.
A framework for rendering complex scattering effects on hair
Xuan Yu, Jason C. Yang, Justin Hensley, Takahiro Harada, Jingyi Yu
Symposium on Interactive 3D Graphics and Games, March 2012, pp. 111--118.
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Result #4 of 5.
Real-time collision culling of a million bodies on graphics processing units
Fuchang Liu, Takahiro Harada, Youngeun Lee, Young J. Kim
In ACM Transactions on Graphics, 29(6), December 2010.
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Result #5 of 5.
Volume Painter: Geometry-Guided Volume Modeling by Sketching on the Cross-Section
Shigeru Owada, Takahiro Harada, Philipp Holzer, and Takeo Igarashi
Sketch Based Interfaces and Modeling, 2008, pp. 9--16.
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