graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 5 results.
Result #1 of 5.
Adaptive Ray-bundle Tracing with Memory Usage Prediction: Efficient Global Illumination in Large ScenesYusuke Tokuyoshi, Takashi Sekine, Tiago da Silva, Takashi KanaiIn
Computer Graphics Forum, 32(7), 2013.
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Result #2 of 5.
Procedural fluid modeling of explosion phenomena based on physical propertiesGenichi Kawada, Takashi KanaiSymposium on Computer Animation, August 2011, pp. 167--176.
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Result #3 of 5.
Hierarchical Error-Driven Approximation of Implicit Surfaces from Polygonal MeshesTakashi Kanai, Yutaka Ohtake, Kiwamu KaseEurographics Symposium on Geometry Processing, 2006, pp. 21--30.
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Result #4 of 5.
Directable Animation of Elastic ObjectsRyo Kondo, Takashi Kanai, Ken-ichi AnjyoSymposium on Computer Animation, July 2005, pp. 127--134.
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Result #5 of 5.
Interactive Mesh Fusion Based on Local 3D MetamorphosisTakashi Kanai, Hiromasa Suzuki, Jun Mitani, Fumihiko KimuraGraphics Interface '99, June 1999, pp. 148--156.
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