graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 7 results.
Result #1 of 7.
Pose normalization of 3D models via reflective symmetry on panoramic viewsKonstantinos Sfikas, Theoharis Theoharis, Ioannis PratikakisIn
The Visual Computer, 30(11), November 2014.
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Result #2 of 7.
3D object retrieval via range image queries in a bag-of-visual-words contextKonstantinos Sfikas, Theoharis Theoharis, Ioannis PratikakisIn
The Visual Computer, 29(12), December 2013.
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Result #3 of 7.
Non-rigid 3D object retrieval using topological information guided by conformal factorsKonstantinos Sfikas, Theoharis Theoharis, Ioannis PratikakisIn
The Visual Computer, 28(9), September 2012.
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Result #4 of 7.
General Voxelization Algorithm with Scalable GPU ImplementationGeorgios Passalis, Theoharis Theoharis, George Toderici, Ioannis A. KakadiarisIn
Journal of Graphics Tools, 12(1), 2007.
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Result #5 of 7.
Fast Ray-Tetrahedron Intersection Using Plücker CoordinatesNikos Platis, Theoharis TheoharisIn
Journal of Graphics Tools, 8(4), 2003.
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Result #6 of 7.
Intersection Test for Collision Detection in Particle SystemsEvaggelia-Aggeliki Karabassi, Georgios Papaioannou, Theoharis Theoharis, Alexander BoehmIn
Journal of Graphics Tools, 4(1), 1999.
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Result #7 of 7.
A Fast Depth-Buffer-Based Voxelization AlgorithmEvaggelia-Aggeliki Karabassi, Georgios Papaioannou, Theoharis TheoharisIn
Journal of Graphics Tools, 4(4), 1999.
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