graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 8 results.

Result #1 of 8.
Image-parallel Ray Tracing using OpenGL Interception
Carson Brownlee, Thiago Ize, Charles D. Hansen
Eurographics Symposium on Parallel Graphics and Visualization, 2013, pp. 65--72.
(more...)
Result #2 of 8.
Robust BVH Ray Traversal
Thiago Ize
In Journal of Computer Graphics Techniques (JCGT), 2(2), July 2013.
(more...)
Result #3 of 8.
Fast, effective BVH updates for animated scenes
Daniel Kopta, Thiago Ize, Josef Spjut, Erik Brunvand, Al Davis, Andrew Kensler
Symposium on Interactive 3D Graphics and Games, March 2012, pp. 197--204.
(more...)
Result #4 of 8.
RTSAH Traversal Order for Occlusion Rays
Thiago Ize, Charles Hansen
In Computer Graphics Forum, 30(2), April 2011.
(more...)
Result #5 of 8.
Real-Time Ray Tracer for Visualizing Massive Models on a Cluster
Thiago Ize, Carson Brownlee, Charles D. Hansen
Eurographics Symposium on Parallel Graphics and Visualization, 2011, pp. 61--69.
(more...)
Result #6 of 8.
State of the Art in Ray Tracing Animated Scenes
Ingo Wald, William R. Mark, Johannes Gunther, Solomon Boulos, Thiago Ize, Warren Hunt, Steven G. Parker, Peter Shirley
In Computer Graphics Forum, 28(6), 2009.
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Result #7 of 8.
Asynchronous BVH Construction for Ray Tracing Dynamic Scenes on Parallel Multi-Core Architectures
Thiago Ize, Ingo Wald, Steven G. Parker
Eurographics Symposium on Parallel Graphics and Visualization, 2007, pp. 101--108.
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Result #8 of 8.
Ray tracing animated scenes using coherent grid traversal
Ingo Wald, Thiago Ize, Andrew Kensler, Aaron Knoll, Steven G. Parker
In ACM Transactions on Graphics, 25(3), July 2006.
(more...)

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