graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 8 results.
Result #1 of 8.
Image-parallel Ray Tracing using OpenGL InterceptionCarson Brownlee, Thiago Ize, Charles D. HansenEurographics Symposium on Parallel Graphics and Visualization, 2013, pp. 65--72.
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Result #2 of 8.
Robust BVH Ray TraversalThiago IzeIn
Journal of Computer Graphics Techniques (JCGT), 2(2), July 2013.
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Result #3 of 8.
Fast, effective BVH updates for animated scenesDaniel Kopta, Thiago Ize, Josef Spjut, Erik Brunvand, Al Davis, Andrew KenslerSymposium on Interactive 3D Graphics and Games, March 2012, pp. 197--204.
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Result #4 of 8.
RTSAH Traversal Order for Occlusion RaysThiago Ize, Charles HansenIn
Computer Graphics Forum, 30(2), April 2011.
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Result #5 of 8.
Real-Time Ray Tracer for Visualizing Massive Models on a ClusterThiago Ize, Carson Brownlee, Charles D. HansenEurographics Symposium on Parallel Graphics and Visualization, 2011, pp. 61--69.
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Result #6 of 8.
State of the Art in Ray Tracing Animated ScenesIngo Wald, William R. Mark, Johannes Gunther, Solomon Boulos, Thiago Ize, Warren Hunt, Steven G. Parker, Peter ShirleyIn
Computer Graphics Forum, 28(6), 2009.
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Result #7 of 8.
Asynchronous BVH Construction for Ray Tracing Dynamic Scenes on Parallel Multi-Core ArchitecturesThiago Ize, Ingo Wald, Steven G. ParkerEurographics Symposium on Parallel Graphics and Visualization, 2007, pp. 101--108.
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Result #8 of 8.
Ray tracing animated scenes using coherent grid traversalIngo Wald, Thiago Ize, Andrew Kensler, Aaron Knoll, Steven G. ParkerIn
ACM Transactions on Graphics, 25(3), July 2006.
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