graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 6 results.

Result #1 of 6.
Low-Cost Subpixel Rendering for Diverse Displays
Thomas Engelhardt, Thorsten-Walther Schmidt, Jan Kautz, Carsten Dachsbacher
In Computer Graphics Forum, 33(1), 2014.
(more...)
Result #2 of 6.
Approximate Bias Compensation for Rendering Scenes with Heterogeneous Participating Media
Thomas Engelhardt, Jan Novák, Thorsten-W. Schmidt, Carsten Dachsbacher
In Computer Graphics Forum, 31(7), 2012.
(more...)
Result #3 of 6.
3D rasterization: a bridge between rasterization and ray casting
Tomáš Davidovič, Thomas Engelhardt, Iliyan Georgiev, Philipp Slusallek, Carsten Dachsbacher
Proceedings of Graphics Interface 2012, May 2012, pp. 201--208.
(more...)
Result #4 of 6.
Screen-space bias compensation for interactive high-quality global illumination with virtual point lights
Jan Novák, Thomas Engelhardt, Carsten Dachsbacher
Symposium on Interactive 3D Graphics and Games, February 2011, pp. 119--124.
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Result #5 of 6.
Epipolar sampling for shadows and crepuscular rays in participating media with single scattering
Thomas Engelhardt, Carsten Dachsbacher
Symposium on Interactive 3D Graphics and Games, February 2010, pp. 119--125.
(more...)
Result #6 of 6.
Granular visibility queries on the GPU
Thomas Engelhardt, Carsten Dachsbacher
Symposium on Interactive 3D Graphics and Games, February 2009, pp. 161--167.
(more...)

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