graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 6 results.
Result #1 of 6.
Low-Cost Subpixel Rendering for Diverse DisplaysThomas Engelhardt, Thorsten-Walther Schmidt, Jan Kautz, Carsten DachsbacherIn
Computer Graphics Forum, 33(1), 2014.
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Result #2 of 6.
Approximate Bias Compensation for Rendering Scenes with Heterogeneous Participating MediaThomas Engelhardt, Jan Novák, Thorsten-W. Schmidt, Carsten DachsbacherIn
Computer Graphics Forum, 31(7), 2012.
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Result #3 of 6.
3D rasterization: a bridge between rasterization and ray castingTomáš Davidovič, Thomas Engelhardt, Iliyan Georgiev, Philipp Slusallek, Carsten DachsbacherProceedings of Graphics Interface 2012, May 2012, pp. 201--208.
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Result #4 of 6.
Screen-space bias compensation for interactive high-quality global illumination with virtual point lightsJan Novák, Thomas Engelhardt, Carsten DachsbacherSymposium on Interactive 3D Graphics and Games, February 2011, pp. 119--124.
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Result #5 of 6.
Epipolar sampling for shadows and crepuscular rays in participating media with single scatteringThomas Engelhardt, Carsten DachsbacherSymposium on Interactive 3D Graphics and Games, February 2010, pp. 119--125.
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Result #6 of 6.
Granular visibility queries on the GPUThomas Engelhardt, Carsten DachsbacherSymposium on Interactive 3D Graphics and Games, February 2009, pp. 161--167.
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