graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 4 results.
Result #1 of 4.
Flexible muscle-based locomotion for bipedal creaturesThomas Geijtenbeek, Michiel van de Panne, A. Frank van der StappenIn
ACM Transactions on Graphics, 32(6), November 2013.
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Result #2 of 4.
Injury Assessment for Physics-Based CharactersThomas Geijtenbeek, Diana Vasilescu, Arjan EggesMotion in Games, November 2011, pp. 74--85.
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Result #3 of 4.
D-flow: immersive virtual reality and real-time feedback for rehabilitationThomas Geijtenbeek, Frans Steenbrink, Bert Otten, Oshri Even-ZoharProceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry, 2011, pp. 201--208.
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Result #4 of 4.
Evaluating the Physical Realism of Character Animations Using Musculoskeletal ModelsThomas Geijtenbeek, Antonie J. van den Bogert, Ben J. H. van Basten, Arjan EggesMotion in Games, November 2010, pp. 11--22.
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