graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 4 results.

Result #1 of 4.
Flexible muscle-based locomotion for bipedal creatures
Thomas Geijtenbeek, Michiel van de Panne, A. Frank van der Stappen
In ACM Transactions on Graphics, 32(6), November 2013.
(more...)
Result #2 of 4.
Injury Assessment for Physics-Based Characters
Thomas Geijtenbeek, Diana Vasilescu, Arjan Egges
Motion in Games, November 2011, pp. 74--85.
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Result #3 of 4.
D-flow: immersive virtual reality and real-time feedback for rehabilitation
Thomas Geijtenbeek, Frans Steenbrink, Bert Otten, Oshri Even-Zohar
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry, 2011, pp. 201--208.
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Result #4 of 4.
Evaluating the Physical Realism of Character Animations Using Musculoskeletal Models
Thomas Geijtenbeek, Antonie J. van den Bogert, Ben J. H. van Basten, Arjan Egges
Motion in Games, November 2010, pp. 11--22.
(more...)

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