graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 6 results.

Result #1 of 6.
A system for rapid, automatic shader level-of-detail
Yong He, Tim Foley, Natalya Tatarchuk, Kayvon Fatahalian
In ACM Transactions on Graphics (TOG), 34(6), November 2015.
(more...)
Result #2 of 6.
Coarse Pixel Shading
Karthik Vaidyanathan, Marco Salvi, Robert Toth, Tim Foley, Tomas Akenine-Moller, Jim Nilsson, Jacob Munkberg, Jon Hasselgren, Masamichi Sugihara, Petrik Clarberg, Tomasz Janczak, Aaron Lefohn
Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics, 2014, pp. 9--18.
(more...)
Result #3 of 6.
Spark: modular, composable shaders for graphics hardware
Tim Foley, Pat Hanrahan
In ACM Transactions on Graphics, 30(4), July 2011.
(more...)
Result #4 of 6.
KD-Tree Acceleration Structures for a GPU Raytracer
Tim Foley, Jeremy Sugerman
Graphics Hardware, 2005, pp. 15--22.
(more...)
Result #5 of 6.
Efficient Partitioning of Fragment Shaders for Multiple-Output Hardware
Tim Foley, Mike Houston, Pat Hanrahan
Graphics Hardware, 2004, pp. 45--54.
(more...)
Result #6 of 6.
Brook for GPUs: stream computing on graphics hardware
Ian Buck, Tim Foley, Daniel Horn, Jeremy Sugerman, Kayvon Fatahalian, Mike Houston, Pat Hanrahan
In ACM Transactions on Graphics, 23(3), August 2004.
(more...)

graphbib: Powered by "bibsql" and "SQLite3."