graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 14 results.
Result #1 of 14.
A GPU accelerated algorithm for 3D Delaunay triangulationThanh-Tung Cao, Ashwin Nanjappa, Mingcen Gao, Tiow-Seng TanProceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 47--54.
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Result #2 of 14.
Flip-flop: convex hull construction via star-shaped polyhedron in 3DMingcen Gao, Thanh-Tung Cao, Tiow-Seng Tan, Zhiyong HuangSymposium on Interactive 3D Graphics and Games, March 2013, pp. 45--54.
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Result #3 of 14.
Computing 2D constrained Delaunay triangulation using the GPUMeng Qi, Thanh-Tung Cao, Tiow-Seng TanSymposium on Interactive 3D Graphics and Games, March 2012, pp. 39--46.
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Result #4 of 14.
gHull: a three-dimensional convex hull algorithm for graphics hardwareMingcen Gao, Thanh-Tung Cao, Tiow-Seng Tan, Zhiyong HuangSymposium on Interactive 3D Graphics and Games, February 2011, pp. 204--204.
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Result #5 of 14.
Parallel Banding Algorithm to compute exact distance transform with the GPUThanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow-Seng TanSymposium on Interactive 3D Graphics and Games, February 2010, pp. 83--90.
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Result #6 of 14.
Computing two-dimensional Delaunay triangulation using graphics hardwareGuodong Rong, Tiow-Seng Tan, Thanh-Tung Cao, StephanusSymposium on Interactive 3D Graphics and Games, February 2008, pp. 89--97.
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Result #7 of 14.
Jump flooding in GPU with applications to Voronoi diagram and distance transformGuodong Rong, Tiow-Seng TanSymposium on Interactive 3D Graphics and Games, March 2006, pp. 109--116.
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Result #8 of 14.
Surface reconstruction by layer peelingChi-Wan Lim, Tiow-Seng TanIn
The Visual Computer, 22(9-10), 2006.
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Result #9 of 14.
Anti-aliasing and Continuity with Trapezoidal Shadow MapsTobias Martin, Tiow-Seng Tan, June 2004, pp. 153--160.
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Result #10 of 14.
Interactive control of component-based morphingYonghong Zhao, Hong-Yang Ong, Tiow-Seng Tan, Yongguan XiaoSymposium on Computer Animation, August 2003, pp. 339--348.
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