graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 6 results.
Result #1 of 6.
Occlusion Horizons for Driving through Urban SceneryLaura Downs, Tomas Möller, Carlo H. SéquinSymposium on Interactive 3D Graphics, March 2001, pp. 121--124.
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Result #2 of 6.
Optimized View Frustum Culling Algorithms for Bounding BoxesUlf Assarsson, Tomas MöllerIn
Journal of Graphics Tools, 5(1), 2000.
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Result #3 of 6.
Efficiently Building a Matrix to Rotate One Vector to AnotherTomas Möller, John F. HughesIn
Journal of Graphics Tools, 4(4), 1999.
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Result #4 of 6.
Building an Orthonormal Basis from a Unit VectorJohn F. Hughes, Tomas MöllerIn
Journal of Graphics Tools, 4(4), 1999.
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Result #5 of 6.
Fast, Minimum Storage Ray-Triangle IntersectionTomas Möller, Ben TrumboreIn
Journal of Graphics Tools, 2(1), 1997.
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Result #6 of 6.
A fast triangle-triangle intersection testTomas MöllerIn
Journal of Graphics Tools, 2(2), 1997.
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