graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 9 results.

Result #1 of 9.
State of the Art in Hand and Finger Modeling and Animation
Nkenge Wheatland, Yingying Wang, Huaguang Song, Michael Neff, Victor Zordan, Sophie Jorg
In Computer Graphics Forum, 34(2), 2015.
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Result #2 of 9.
Physical rig for first-person, look-at cameras in video games
Edward T. Lixandru, Victor Zordan
Motion in Games, November 2014, pp. 119--124.
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Result #3 of 9.
Automatic Hand-Over Animation using Principle Component Analysis
Nkenge Wheatland, Sophie Jörg, Victor Zordan
Motion In Games, November 2013, pp. 197--202.
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Result #4 of 9.
Control of rotational dynamics for ground behaviors
David F. Brown, Adriano Macchietto, KangKang Yin, Victor Zordan
Symposium on Computer Animation, July 2013, pp. 55--61.
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Result #5 of 9.
Automatic Hand-Over Animation for Free-Hand Motions from Low Resolution Input
Chris Kang, Nkenge Wheatland, Michael Neff, Victor Zordan
Motion in Games, November 2012, pp. 244--253.
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Result #6 of 9.
Angular Momentum Control in Coordinated Behaviors
Victor Zordan
Motion in Games, November 2010, pp. 109--120.
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Result #7 of 9.
Goal-directed stepping with momentum control
Chun-Chih Wu, Victor Zordan
Symposium on Computer Animation, July 2010, pp. 113--118.
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Result #8 of 9.
Performance capture with physical interaction
Nam Nguyen, Nkenge Wheatland, David Brown, Brian Parise, C. Karen Liu, Victor Zordan
Symposium on Computer Animation, July 2010, pp. 189--195.
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Result #9 of 9.
Momentum Control for Balance
Adriano Macchietto, Victor Zordan, Christian R. Shelton
In ACM Transactions on Graphics, 28(3), July 2009.
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