graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 9 results.

Result #1 of 9.
As-Conformal-As-Possible Surface Registration
Yusuke Yoshiyasu, Wan-Chun Ma, Eiichi Yoshida, Fumio Kanehiro
In Computer Graphics Forum, 33(5), 2014.
(more...)
Result #2 of 9.
A blendshape model that incorporates physical interaction
Wan-Chun Ma, Yi-Hua Wang, Graham Fyffe, Bing-Yu Chen, Paul Debevec
In Computer Animation and Virtual Worlds, 23(3-4), 2012.
(more...)
Result #3 of 9.
A framework for locally retargeting and rendering facial performance
Ko-Yun Liu, Wan-Chun Ma, Chun-Fa Chang, Chuan-Chang Wang, Paul Debevec
In Computer Animation and Virtual Worlds, 22(2-3), 2011.
(more...)
Result #4 of 9.
Comprehensive Facial Performance Capture
Graham Fyffe, Tim Hawkins, Chris Watts, Wan-Chun Ma, Paul Debevec
In Computer Graphics Forum, 30(2), April 2011.
(more...)
Result #5 of 9.
Facial Performance Synthesis Using Deformation-Driven Polynomial Displacement Maps
Wan-Chun Ma, Andrew Jones, Jen-Yuan Chiang, Tim Hawkins, Sune Frederiksen, Pieter Peers, Marko Vukovic, Ming Ouhyoung, Paul Debevec
In ACM Transactions on Graphics, 27(5), December 2008.
(more...)
Result #6 of 9.
Rapid Acquisition of Specular and Diffuse Normal Maps from Polarized Spherical Gradient Illumination
Wan-Chun Ma, Tim Hawkins, Pieter Peers, Charles-Felix Chabert, Malte Weiss, Paul Debevec
Eurographics Symposium on Rendering Techniques, 2007, pp. 183--194.
(more...)
Result #7 of 9.
Relighting Human Locomotion with Flowed Reflectance Fields
Per Einarsson, Charles-Felix Chabert, Andrew Jones, Wan-Chun Ma, Bruce Lamond, Tim Hawkins, Mark Bolas, Sebastian Sylwan, Paul Debevec
, 2006, pp. 183--194.
(more...)
Result #8 of 9.
Real-time triple product relighting using spherical local-frame parameterization
Wan-Chun Ma, Chun-Tse Hsiao, Ken-Yi Lee, Yung-Yu Chuang, Bing-Yu Chen
In The Visual Computer, 22(9-10), 2006.
(more...)
Result #9 of 9.
Level-of-detail representation of bidirectional texture functions for real-time rendering
Wan-Chun Ma, Sung-Hsiang Chao, Yu-Ting Tseng, Yung-Yu Chuang, Chun-Fa Chang, Bing-Yu Chen, Ming Ouhyoung
Symposium on Interactive 3D Graphics and Games, April 2005, pp. 187--194.
(more...)

graphbib: Powered by "bibsql" and "SQLite3."