graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 9 results.
Result #1 of 9.
As-Conformal-As-Possible Surface RegistrationYusuke Yoshiyasu, Wan-Chun Ma, Eiichi Yoshida, Fumio KanehiroIn
Computer Graphics Forum, 33(5), 2014.
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Result #2 of 9.
A blendshape model that incorporates physical interactionWan-Chun Ma, Yi-Hua Wang, Graham Fyffe, Bing-Yu Chen, Paul DebevecIn
Computer Animation and Virtual Worlds, 23(3-4), 2012.
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Result #3 of 9.
A framework for locally retargeting and rendering facial performanceKo-Yun Liu, Wan-Chun Ma, Chun-Fa Chang, Chuan-Chang Wang, Paul DebevecIn
Computer Animation and Virtual Worlds, 22(2-3), 2011.
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Result #4 of 9.
Comprehensive Facial Performance CaptureGraham Fyffe, Tim Hawkins, Chris Watts, Wan-Chun Ma, Paul DebevecIn
Computer Graphics Forum, 30(2), April 2011.
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Result #5 of 9.
Facial Performance Synthesis Using Deformation-Driven Polynomial Displacement MapsWan-Chun Ma, Andrew Jones, Jen-Yuan Chiang, Tim Hawkins, Sune Frederiksen, Pieter Peers, Marko Vukovic, Ming Ouhyoung, Paul DebevecIn
ACM Transactions on Graphics, 27(5), December 2008.
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Result #6 of 9.
Rapid Acquisition of Specular and Diffuse Normal Maps from Polarized Spherical Gradient IlluminationWan-Chun Ma, Tim Hawkins, Pieter Peers, Charles-Felix Chabert, Malte Weiss, Paul DebevecEurographics Symposium on Rendering Techniques, 2007, pp. 183--194.
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Result #7 of 9.
Relighting Human Locomotion with Flowed Reflectance FieldsPer Einarsson, Charles-Felix Chabert, Andrew Jones, Wan-Chun Ma, Bruce Lamond, Tim Hawkins, Mark Bolas, Sebastian Sylwan, Paul Debevec, 2006, pp. 183--194.
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Result #8 of 9.
Real-time triple product relighting using spherical local-frame parameterizationWan-Chun Ma, Chun-Tse Hsiao, Ken-Yi Lee, Yung-Yu Chuang, Bing-Yu ChenIn
The Visual Computer, 22(9-10), 2006.
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Result #9 of 9.
Level-of-detail representation of bidirectional texture functions for real-time renderingWan-Chun Ma, Sung-Hsiang Chao, Yu-Ting Tseng, Yung-Yu Chuang, Chun-Fa Chang, Bing-Yu Chen, Ming OuhyoungSymposium on Interactive 3D Graphics and Games, April 2005, pp. 187--194.
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