graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 4 results.
Result #1 of 4.
Structure-aware error-diffusion approach using entropy-constrained threshold modulationLingyue Liu, Wei Chen, Wenting Zheng, Weidong GengIn
The Visual Computer, 30(10), October 2014.
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Result #2 of 4.
Machine Learning Approach for Gesture Recognition Based on Automatic Feature SelectionXiubo Liang, Franck Multon, Weidong GengMotion in Games, November 2012, pp. 366--369.
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Result #3 of 4.
Performance-driven animation of hand-drawn cartoon facesJun Xu, Xiang Li, Yangchun Ren, Weidong GengIn
Computer Animation and Virtual Worlds, 22(5), 2011.
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Result #4 of 4.
Responsive Action Generation by Physically-Based Motion Retrieval and AdaptationXiubo Liang, Ludovic Hoyet, Weidong Geng, Franck MultonMotion in Games, November 2010, pp. 313--324.
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