graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 8 results.

Result #1 of 8.
Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation
Tianchen Xu, Wen Wu, Enhua Wu
In Computer Animation and Virtual Worlds, 25(2), 2014.
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Result #2 of 8.
Real-time depth-of-field rendering using single-layer composition
Xiaoxin Fang, Bin Sheng, Wen Wu, Zengzhi Fan, Lizhuang Ma
In Computer Animation and Virtual Worlds, 25(3-4), 2014.
(more...)
Result #3 of 8.
Dynamic BFECC Characteristic Mapping method for fluid simulations
Xiaosheng Li, Le Liu, Wen Wu, Xuehui Liu, Enhua Wu
In The Visual Computer, 30(6-8), June 2014.
(more...)
Result #4 of 8.
Erratum to: Dynamic BFECC Characteristic Mapping method for fluid simulations
Xiaosheng Li, Le Liu, Wen Wu, Xuehui Liu, Enhua Wu
In The Visual Computer, 30(6-8), June 2014.
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Result #5 of 8.
Live accurate and dense reconstruction from a handheld camera
Yadang Chen, Chuanyan Hao, Zhongmou Cai, Wen Wu, Enhua Wu
In Computer Animation and Virtual Worlds, 24(3-4), 2013.
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Result #6 of 8.
Physically based object withering simulation
Youquan Liu, Yanyun Chen, Wen Wu, Nelson Max, Enhua Wu
In Computer Animation and Virtual Worlds, 23(3-4), 2012.
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Result #7 of 8.
An interactive high-fidelity haptic needle simulator with GPU acceleration
Ji-Shuai Zhang, Hui Chen, Wen Wu, Pheng-Ann Heng
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry, 2010, pp. 347--352.
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Result #8 of 8.
An improved scheme of an interactive finite element model for 3D soft-tissue cutting and deformation
Wen Wu, Pheng Ann Heng
In The Visual Computer, 21(8-10), 2005.
(more...)

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